2D Art Generalist (Contract)

4 Months ago • All levels • 2D Art

Job Summary

Job Description

Elsewhere is seeking a 2D Art Generalist (contract) to contribute concept art, character art, and other visual assets for their new surreal roguelike game. Responsibilities include creating beautiful and memorable artwork, working collaboratively with the team to achieve a unified artistic vision, and potentially contributing to other aspects of game development. The contract's workload will vary weekly based on team needs, and there's a possibility of extended work if the project progresses well. The ideal candidate is passionate about games, possesses a strong personal aesthetic, and has experience with relevant software like Photoshop, Procreate, and Illustrator.
Must have:
  • Game development experience (portfolio required)
  • Strong 2D art skills (concept, character art)
  • Proficiency in Photoshop, Procreate, Illustrator
  • Collaborative spirit
  • Passion for games
Good to have:
  • Experience with Figma or 3D tools (Blender)
  • Game engine experience (Godot, Unity, Unreal)
  • Familiarity with generative AI tools
  • Experience with highly colorful and stylized art

Job Details

Remote or San Francisco, CA

Elsewhere is hiring a 2D Art Generalist (CONTRACT) to create stunning art to projects in our game universe. We’re a venture-backed indie studio working on a surreal roguelike set inside your own dreaming mind. We aim for the project to combine the soul of a stellar indie title with the strategic depth and replayability of roguelikes, ultimately becoming a forever-game that reaches millions of players.

This role will contribute to concept art (including drawing and illustration) for a new project. You’ll work with our team to carefully create beautiful and memorable pieces of character art as well as contribute to the game at large.

This is a contract position. Work will vary from week to week depending on our team’s needs. If things go well, more work may be available in the future.

Qualifications

  • You love games and the culture surrounding them deeply. You’ve played more games than you can count across genres. Bonus points if you’re a fan of tabletop or deckbuilding games. You have strong opinions about what great art direction looks like in games.
  • You've made a game (side project, indie, or AAA) and can point to specific art you owned from concept to completion in your portfolio.
  • You have a strong personal aesthetic and a comprehensive portfolio of art. Bonus points for work that is highly colorful and stylized.
  • You’re experienced with tools like Photoshop, Procreate, and Illustrator. Bonus points if you’ve worked with Figma or 3D tools like Blender.
  • You’ve worked within game engines like Godot, Unity, or Unreal.
  • You’re enthusiastic or at least open-minded about the ways the latest generative AI technologies can augment (but not replace) creative talent, and ideally have opinions about which tools are the most helpful.
  • You're ambitious. You want to be an early part of something big. Something with massive potential that players are going to absolutely love. You want to work with a game studio that pushes the envelope of games as a medium.
  • You're collaborative. You're excited to work closely with our whole team to create a unified vision.

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