54697-1 - Software Developer V (Graphics Engineer)

11 Months ago • 8 Years +

Job Summary

Job Description

Senior Graphics Engineer with Unity expertise to build next-gen games. Strong 3D Math skills, GPU & shader experience required. Passion for graphics programming.
Must have:
  • Unity Editor
  • Graphics Programming
  • GPU & Shaders
  • 3D Math Skills
Good to have:
  • AR or VR
  • Vulkan, DX11
  • HLSL, GLSL
  • ShaderLab & Graph

Job Details

Software Developer V (Graphics Engineer)

Job Description:

You are a talented Senior Graphics Engineer looking to build the next generation of games. You have multiple years of experience with the Unity Editor (or other 3D game engines like Unreal) and can push pixels and perfect pipelines.

Strong communicator who loves the iterative technical and creative process
Desire to understand a product holistically and contribute creatively
Know when to be pragmatic and when to be blue sky
Make engineering trade-offs that align with business objectives
Possess wily and unconventional thinking
Must embrace teamwork, as well as solve problems independently
Eager to roll up your sleeves to make contributions outside of your specialty

Responsibilities:

Collaborating with artists, designers, and other engineers to design, research, innovate, and implement rendering technologies and feature sets
Work closely with technical artists to create highly-productive content workflows
Experience developing tools and workflows
Extensive profiling and optimization experience
Passion for graphics programming and staying on top of current technologies
Proficiency in developing object-oriented software, with deep experience in one or more relevant languages (C++ or C#)
Experience with the entire development life-cycle from concept to launching

Requirements:

8+ years professional experience in software development
5+ years professional experience in Unity
Strong experience in different approaches and systems design to achieve performance or quality goals
Experience with modern API's and languages such as Vulkan, DX11, HLSL, GLSL, ShaderLab, and Shader Graph
Extensive GPU and shader experience
Strong 3D Math Skills

Bonus Points:

Strong background in AR or VR

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About The Company

Since our start in 2017, our team of world-class system and software engineers have participated in designing some of the most advanced telecommunication and consumer products in the world, and have developed these products with the focus and agility of a startup. We provide a range of research, development, and engineering services, including systems engineering, hardware and software, and developing networking and wireless communications standards. Some of the biggest tech companies entrust us with embedding these technologies into their next generation of products:


Technologies

- All generations of Wi-Fi (IEEE 802.11) in all frequency bands (2.4, 5, 6 and 60 GHz)

- Ultra-Wideband (IEEE 802.15.4z and WiMedia standards)

- Cellular technologies (4G/5G covering UE, RAN, Core)

- Millimeter-wave systems


Engineering

- Wireless systems architecture and design

- Standards and Intellectual Property development

- Hardware design and prototyping

- Embedded software development

- Application-level programming

- Systems testing and automation


Applications

- Wireless connectivity solutions for augmented/virtual reality (AR/VR) and other wearable products

- Fixed wireless access and backhaul, including millimeter-wave solutions

- Next-generation cellular infra for 4G/5G based on Open-RAN

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