Experienced Character Artist, DCS

10 Months ago • 5 Years +

Job Summary

Job Description

Experienced Character Artist needed for console & PC titles. Must have 5+ years in realistic character art, proficiency in Maya, ZBrush, Substance Painter, and experience with 3D character scan data.
Must have:
  • Realistic Character Art
  • 3D Character Scan
  • Maya, ZBrush, Substance
  • Diverse Team Collaboration
Good to have:
  • Character Art Pipeline
  • Industry-Standard Tools
  • Human Anatomy, Clothing
  • Rigging, Animation Impact
Perks:
  • Team Culture
  • Growth Opportunities

Job Details

We are looking for an accomplished Experienced Character Artist to join our team and improve the visual quality of our console and PC titles. Reporting to the Character Lead, you will work with us to shape the character art across our EA Sports and Racing franchises, playing an important role in the creative process.

Responsibilities:

  • Collaborate with us—Art Directors, Producers, and Technical Artists—to establish and achieve the desired art style.
  • Work with us to refine workflows, tackle technical challenges, and enhance our character art pipeline.
  • Translate character concepts into 3D assets that are ready for animation and game integration.
  • Support our internal and external character art teams, aligning with our project goals.
  • Assist us in guiding newer artists, promoting their growth within the team.
  • Participate in art reviews, offering feedback to enhance our team’s performance.
  • Help us set and maintain quality standards for all character art in the game.
  • Collaborate with multiple departments to ensure our character assets meet quality expectations.
  • Perform modeling, texturing, and sculpting tasks to create detailed and lifelike characters.

Experience Requirements:

  • 5+ years of experience in realistic character art. Please include a link to your portfolio in your resume.
  • Experience working with 3D character scan data.
  • Proficiency in software such as Maya, 3ds Max, Photoshop, ZBrush, Substance Painter, and Marvelous Designer.
  • Experience collaborating with diverse teams, including technical artists, engineers, and riggers.
  • Current knowledge of industry-standard tools, workflows, and techniques.
  • In-depth experience with human anatomy, clothing construction, and topology.
  • Awareness of rigging, animation, and facial animation’s impact on character models.
  • Experience in document workflows for team use.
  • Experience sharing best practices and supporting a positive team culture.

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