Lead Combat Designer

3 Weeks ago • All levels

Job Summary

Job Description

As a Lead Designer, you will play a key role in crafting the exciting combat experience. You will work closely with the design director, programmers, and animators to fine-tune combat systems and ensure they meet the game’s creative vision while also delivering fun and dynamic combat. Key responsibilities include leading the design implementation and balancing of core combat systems, defining combat metrics, promoting player-centric designs, championing combat design, coordinating the work of designers, driving innovation in combat design, and collaborating with other teams to prototype and implement combat features.
Must have:
  • Lead the design implementation and balancing of combat systems.
  • Define combat metrics to shape combat venues.
  • Promote player-centric, intuitive designs.
  • Champion combat design and requirements.
  • Coordinate the work of designers.
  • Drive innovation in combat design.
  • Create and maintain detailed design documentation.
  • Collaborate with other teams.

Job Details

nDreams Studio Elevation are re-establishing the boundaries of VR. We are looking for an expectantly talented Lead Designer who will create immersive and dynamic combat sequences that elevate the player's experience for our VR games.  

As a Lead Designer, you’ll play a key role in crafting the exciting combat experience. Working closely with the design director, programmers and animators to fine tune combat systems. Ensuring they meet the game’s creative vision while also delivering fun and dynamic combat.  

 

The rundown:  

  • 12 month fixed term contract  
  • Full time (37.5 hours per week) 
  • Fully remote within the UK 
  • Salary is competitive and dependent on experience 

  

Key responsibilities: 

  • Lead the design implementation and balancing of core combat systems. 
  • Define combat metrics, working with level designers to shape venues for combat that adhere to and reinforce those metrics.  
  • Promote player-centric designs, ensuring combat elements are intuitive, engaging, and rewarding. 
  • Proactively champion the combat design and its requirements throughout the team. 
  • Coordinate the work of designers, working with production to define milestones and assign tasks.  
  • Drive innovation in combat design, exploring new ideas and approaches to create a unique and memorable combat experience. 
  • Create and maintain detailed design documentation for combat features and systems 
  • Collaborate closely with animators, gameplay programmers, and other teams to prototype and implement combat features.  

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About The Company

nDreams is a world-leading #VR game developer and publisher based in Farnborough, UK. Combining innovation with excellence, we develop and publish games with some of the world’s biggest gaming and entertainment partners across all leading VR headsets.

We have a passion for innovation, collaboration and defining the future of VR. We encourage an open, creative, and diverse culture and empower our people to explore their ideas and put their own stamp on projects.

The culmination of our work so far is the #1 Selling, Best of E3 Award-winning, Phantom: Covert Ops. We’ve got several exciting projects planned for 2021 and beyond, including Fracked, our recently announced PS VR exclusive. We can’t wait to show you more…

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