Lead Combat Designer

2 Months ago • All levels

Job Summary

Job Description

As a Lead Designer, you will play a key role in crafting the exciting combat experience. You will work closely with the design director, programmers, and animators to fine-tune combat systems and ensure they meet the game’s creative vision while also delivering fun and dynamic combat. Key responsibilities include leading the design implementation and balancing of core combat systems, defining combat metrics, promoting player-centric designs, championing combat design, coordinating the work of designers, driving innovation in combat design, and collaborating with other teams to prototype and implement combat features.
Must have:
  • Lead the design implementation and balancing of combat systems.
  • Define combat metrics to shape combat venues.
  • Promote player-centric, intuitive designs.
  • Champion combat design and requirements.
  • Coordinate the work of designers.
  • Drive innovation in combat design.
  • Create and maintain detailed design documentation.
  • Collaborate with other teams.

Job Details

nDreams Studio Elevation are re-establishing the boundaries of VR. We are looking for an expectantly talented Lead Designer who will create immersive and dynamic combat sequences that elevate the player's experience for our VR games.  

As a Lead Designer, you’ll play a key role in crafting the exciting combat experience. Working closely with the design director, programmers and animators to fine tune combat systems. Ensuring they meet the game’s creative vision while also delivering fun and dynamic combat.  

 

The rundown:  

  • 12 month fixed term contract  
  • Full time (37.5 hours per week) 
  • Fully remote within the UK 
  • Salary is competitive and dependent on experience 

  

Key responsibilities: 

  • Lead the design implementation and balancing of core combat systems. 
  • Define combat metrics, working with level designers to shape venues for combat that adhere to and reinforce those metrics.  
  • Promote player-centric designs, ensuring combat elements are intuitive, engaging, and rewarding. 
  • Proactively champion the combat design and its requirements throughout the team. 
  • Coordinate the work of designers, working with production to define milestones and assign tasks.  
  • Drive innovation in combat design, exploring new ideas and approaches to create a unique and memorable combat experience. 
  • Create and maintain detailed design documentation for combat features and systems 
  • Collaborate closely with animators, gameplay programmers, and other teams to prototype and implement combat features.  

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About The Company

nDreams is a world-leading VR game developer and publisher. We are the team behind hit titles including Frenzies, Ghostbusters: Rise of the Ghost Lord, Synapse, Phantom: Covert Ops, Far Cry: Dive Into Insanity and Fracked, as well as publishing innovative games from the brightest indie talents including Little Cities and Vendetta Forever. Fully dedicated to VR games since 2013, no publisher has greater virtual reality experience and specialism. nDreams is now comprised of three development teams, with one fully remote studio – Elevation, Brighton based Near Light, and Studio nDreams Farnborough, Hampshire covering the whole spectrum of VR gaming.

United Kingdom (Remote)

United Kingdom (Remote)

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