Quality Designer, Battlefield QV

1 Year ago • 3 Years + • $82,500 PA - $122,900 PA

Job Summary

Job Description

Quality Designer for Battlefield QV with 3+ years experience in QA, focusing on game features and systems. Must have knowledge of gaming consoles, white-box/gray-box testing, and mentoring.
Must have:
  • QA experience
  • Gaming consoles
  • White-box testing
  • Mentoring peers
Good to have:
  • JIRA, Confluence
  • DevTest, TestRail
  • Frostbite engine
  • Agile methodologies
Perks:
  • Paid time off
  • Free games

Job Details

We are Battlefield Quality Verification (QV) for Electronic Arts, a necessary part of Electronic Arts, known for delivering the highest quality gaming experiences in the industry. We believe that phenomenal games start with diverse teams, mirroring the players and communities we serve.

Overview

Quality Designers are senior analysts equivalent to QA Project Leads. Focusing on overseeing game features or systems rather than leading people. They promote best practices, increase testing improvement, define, evolve testing procedures, ensure accurate execution and reporting by the QA team.

This role is based in LA at the Ripple Effect Studio. You'll support the creation of amazing new Battlefield Experiences while reporting to the Local QV Development Manager.

Main Responsibilities:

  • Oversee the quality for important gameplay features and systems.

  • Define and maintain test strategies, ensuring accurate status and risk reporting.

  • Represent QA within the development team; be visible, vocal, and integrated.

  • Participate in daily stand-ups and share updates with the QA team.

  • Develop an understanding of gameplay systems and requirements; share updates with the QA team.

  • Perform design testing reviews to identify bugs and concerns early.

  • Coordinate with remote test teams to ensure quality service delivery.

  • Lead qualitative feedback processes, providing applicable feedback to development teams.

  • Support internal and external playtests, ensuring feedback is captured.

  • Use telemetry to measure user behavior against design intentions.

  • Use development tools to guide issue identification and promote defect prevention.

  • Identify high-value automation and telemetry requirements.

  • Interpret data to inform decisions on product quality and QA service delivery.

  • Champion opportunities to enhance current processes.

Main Requirements:

  • 3+ years of experience with quality.

  • Bachelor’s degree or equivalent industry experience.

  • Game or software development QA experience across multiple titles.

  • Knowledge of gaming consoles and systems.

  • Experience with white-box/gray-box testing techniques.

  • Experience mentoring peers.

  • Provide detailed qualitative feedback.

  • Experience performing design testing reviews.

Desirable:

  • Experience with tools like JIRA, Confluence, DevTest, TestRail, Perforce, or Git.

  • Experience with data analysis and visualization tools like Power Bi or Tableau.

  • Experience with game engine editors like Frostbite, Unreal Engine, or Unity.

  • Experience with Agile methodologies (Waterfall, Scrum, Kanban).

  • Programming, scripting, or database experience (e.g., C#, Python, JavaScript, T-SQL, MySQL).

  • Experience with test automation and telemetry systems.

US COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location. EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES

  • California (depending on location e.g. Los Angeles vs. Sacramento): º $82,500 - $122,900 USD Annually

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.

About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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About The Company

We are Ripple Effect Studios, a game development studio, based in Los Angeles, California, working with DICE, located in Stockholm, Sweden, on Battlefield 2042 as well as an unannounced project. At Ripple Effect, we believe that a small idea can change the world. Like a ripple through water, one small action or idea can have a resonating effect that drives big change. The studio is driven by the notion of making big shifts in the industry through small, constant impacts that will change how the industry approaches game development, live service, studio life and community engagement. 

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