Senior Technical Animator/Rigger - Armature

3 Months ago • 5 Years + • Animation

About the job

Job Description

Senior Technical Animator/Rigger needed for AAA VR game development. Must have 5+ years of experience, proficiency in Maya & Unreal Engine 5, blendshape/facial animation pipelines, and dynamic character cloth/RBAN systems.
Must have:
  • Maya & Unreal
  • Blendshape Pipelines
  • Dynamic Cloth
  • 5+ Years Exp
Good to have:
  • Outsourcing Teams
  • Facial Animation
  • Unreal Control Rigs
  • Motion Capture
Perks:
  • Bonus & Equity
  • Benefits Package
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Make cutting-edge games for the Oculus VR hardware! You will join an experienced first-party game team, providing technical knowledge and artistry to help create great games from top-tier IP. You will define and build tools, techniques, and pipelines, partnering with animators, artists, engineers, designers and production to bring stunning characters to life in AAA VR experiences.


Senior Technical Animator/Rigger - Armature Responsibilities:

  • Collaborate with the Art, Animation, Engineering and Design teams to ensure high-quality character and animation assets are delivered on time and within technical/performance specifications in Unreal
  • Work with a multidisciplinary team to prototype and establish tools and pipeline solutions for character development. These established practices and tools will be used by internal and external teams
  • Collaborate with external partners, participating in the maintaining and expanding of character rigs and tools
  • Rig and skin characters and props using a variety of tools and plugins (custom in house suite, Maya, NG Skin Tools etc)
  • Creation and management of corrective blendshapes and support of their in game implementation
  • Work with Character Artists and Engineers to support facial animation pipeline
  • Setup and management of dynamic character cloth and RBAN systems in Maya/UE5
  • Create and implement animation systems in UE5 using animation blend trees and montages
  • Research and development of the latest tools, rigging techniques and workflows



Minimum Qualifications:

  • 5+ years industry experience as a Technical Animator
  • Experience with Blendshape/Facial Animation Pipelines from Maya to Unreal - creation/management/implementation
  • A portfolio that demonstrates a variety of character skinning and rigging setups in a range of styles from stylized to realistic - examples should include facial and full body setups - including driven blendshapes
  • Proficiency working in both Maya and Unreal Engine 5
  • Experience with dynamic character cloth and RBAN systems in Maya/UE5
  • Experience with animation state machines, blend trees, and montages
  • Proficiency scripting in both MEL and Python
  • Shipped at least one AAA title as a Sr. Technical Animator or like titled position
  • Proven communication and problem-solving skills



Preferred Qualifications:

  • Experience working with outsourcing teams on a large scale project
  • Previous experience building or contributing to a facial animation pipeline utilizing the combination of blend shapes and joints
  • Experience authoring Unreal Control Rigs and Full Body IK
  • Experience working with motion capture and hand-keyed animation



About Meta:

Meta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. People who choose to build their careers by building with us at Meta help shape a future that will take us beyond what digital connection makes possible today—beyond the constraints of screens, the limits of distance, and even the rules of physics.


Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.

Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.

$153,000/year to $212,000/year + bonus + equity + benefits

Individual compensation is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base hourly rate, monthly rate, or annual salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base compensation, Meta offers benefits. Learn more about benefits at Meta.
View Full Job Description
$153.0K - $212.0K/yr (Outscal est.)
$182.5K/yr avg.
Austin, Texas, United States

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About The Company

The Oculus team at Facebook lets people experience anything, anywhere, with anyone through world-class VR hardware and software. With global departments dedicated to VR research, computer vision, haptics, social interaction, and more, Oculus is committed to driving the state of the art forward through relentless innovation. 

The Oculus suite of hardware currently includes: Rift, our high-end PC VR headset; Touch controllers, to bring your hands into virtual reality; and Gear VR, to bring the magic with you wherever you are—all powered by the Oculus Platform. Since being founded in 2012—and furthered through our acquisition by Facebook in 2014—Oculus has grown from the idea of a single headset to multiple headsets, a powerful platform, and a thriving ecosystem. 

Our developer community has built nearly a thousand games, apps, and experiences, all available on the Oculus Store. As we continue to grow the possibilities of the technology, we’re partnering with communities and nonprofits from around the world to drive social change and foster a positive impact. VR’s potential to connect the world is immense—and we’re just getting started.

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