Senior Full-Stack Server Engineer - BigBox

1 Month ago • 7-8 Years • Full Stack Development

About the job

Job Description

Build next-gen VR multiplayer games. Requires 7+ years of experience running web services in production and knowledge of server-based multi-user game engineering. Experience with Full-Stack server development, ReactJS, API design, and scaling databases is essential.
Must have:
  • Web services experience
  • Server-based game engineering
  • Full-Stack server development
  • ReactJS, API design
Good to have:
  • AWS, GameLift
  • Unity 3D, FPS
  • Unity real-time networking
  • C# application clients
Perks:
  • Bonus, equity
  • Benefits package
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You are a tenured Full-Stack Server Software Engineer looking to build the next generation of VR multiplayer games. You have multiple years of experience running web services in production and have working knowledge of server-based multi-user game engineering design. You enjoy working in a variety of client-server environments such as game clients, game servers, Server API’s, and ReactJS web interfaces to power admin tooling for the game teams.

Senior Game Server Engineer - BigBox Responsibilities

  • Create VR FPS games within a highly dynamic and iterative team environment

  • Design, develop, test and maintain quality code and documentation

  • Work as a team, contributing to important design decisions and conversations

  • Develop prototypes and experiments, while researching and recommending novel ideas, new tools, and technologies

  • Test and support the game as a service

  • Collaborate with artists and engineers to implement new developments, help build features, and creatively solve complex problems

Minimum Qualifications

  • 7+ years of experience in software development and must have completed a ship cycle for a game

  • Must have experience running a live webservice with at least 100k users

  • Experience working with Full-Stack server development which includes, HTML/JavaScript UI, Backend API design, and C# Application Clients

  • Experience with AJAX web front-ends such as ReactJS

  • Experience with API design patterns such as REST, GraphQL, etc…

  • Experience choosing, maintaining, and scaling databases and caching tiers to support massive workloads

  • Debugging skills that allow rapid troubleshooting regardless of where in the stack the issue is (even in the game client)

  • Demonstrated experience working on complex projects where analysis of situations and decision making requires an in-depth evaluation of variable factors

  • Works with speed and simplicity by focusing on - Seeking clarity on goals and priorities so work can move forward quickly, escalates as needed to unblock. Simplifying the work being done with clear documentation, timely follow through, and meeting hygiene

  • Demonstrated experience identifying important problems and exercises independent judgment in methods, techniques, and evaluation criteria for obtaining results

  • Bachelor in Computer Science/Engineering or equivalent experience

Preferred Qualifications

  • Experience with AWS and GameLift

  • Expertise working with Unity 3D

  • Experience working on First Person Shooters

  • Experience working with Unity real-time networking stacks for Unity (Photon, UNet, Mirror, etc..)

For those who live in or expect to work from California if hired for this position, please click here for additional information.

About Meta

Meta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. People who choose to build their careers by building with us at Meta help shape a future that will take us beyond what digital connection makes possible today—beyond the constraints of screens, the limits of distance, and even the rules of physics.

Meta is committed to providing reasonable support (called accommodations) in our recruiting processes for candidates with disabilities, long term conditions, mental health conditions or sincerely held religious beliefs, or who are neurodivergent or require pregnancy-related support. If you need support, please reach out to accommodations-ext@fb.com.

$147,000/year to $208,000/year + bonus + equity + benefits

Individual compensation is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base hourly rate, monthly rate, or annual salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base compensation, Meta offers benefits. Learn more about benefits at Meta.

View Full Job Description
$147.0K - $208.0K/yr (Outscal est.)
$177.5K/yr avg.
Seattle, Washington, United States

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About The Company

The Oculus team at Facebook lets people experience anything, anywhere, with anyone through world-class VR hardware and software. With global departments dedicated to VR research, computer vision, haptics, social interaction, and more, Oculus is committed to driving the state of the art forward through relentless innovation. 

The Oculus suite of hardware currently includes: Rift, our high-end PC VR headset; Touch controllers, to bring your hands into virtual reality; and Gear VR, to bring the magic with you wherever you are—all powered by the Oculus Platform. Since being founded in 2012—and furthered through our acquisition by Facebook in 2014—Oculus has grown from the idea of a single headset to multiple headsets, a powerful platform, and a thriving ecosystem. 

Our developer community has built nearly a thousand games, apps, and experiences, all available on the Oculus Store. As we continue to grow the possibilities of the technology, we’re partnering with communities and nonprofits from around the world to drive social change and foster a positive impact. VR’s potential to connect the world is immense—and we’re just getting started.

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