Senior Technical Animator (Rigging)

2 Months ago • 5 Years +

About the job

Interested? Let’s talk about what we’re hiring for:
SkyBox Labs is on the lookout for a Senior Technical Animator (Rigging) to join our IP Division! Dive into the early phases of development and become a key collaborator in the creation process—from early stages to release and beyond. By collaborating with cross-functional teams to seamlessly implement high-quality animation assets into the game engine, the Tech Animator will have a unique opportunity to leave a lasting impact on the design of our original AAA IP.

Ready to put your design skills and expertise into creating something extraordinary? Apply today!

A snapshot of your role:

    • Collaborate closely with cross-functional teams to understand and implement project requirements
    • Design, create, and maintain character rigs for complex characters
    • Optimize rigs for game engine performance to streamline the rigging process
    • Develop complex deformation systems, weight painting, and control systems for realistic movements
    • Collaborate closely with the animation engineer to implement animations in the engine, creating and managing blueprints and assets (eg. blend spaces, aim offsets, pose drivers, etc)
    • Gather feedback from animators, making necessary adjustments and improvements to rigs for optimal performance
    • Work independently and proactively, managing tasks and deadlines with minimal supervision

Sound like you? This is what we're looking for:

    • Portfolio/reel demonstrating high-quality rigging work in games, film, VFX, or a related field
    • 5+ years of professional tech animation experience focused in rigging 
    • Experience with animation implementation in engine
    • Proficient in designing, creating, and maintaining gameplay character rigs, with a strong foundation in human anatomy and mechanical principles
    • Experience in large game engines, including Unreal Engine 
    • Proficient in Maya, with experience in Advanced Skeleton and mGear
    • Strong communication and collaboration skills with engineers, designers, and animators for gathering feedback and iterating on requirements
    • Ability to work independently and manage tasks with minimal supervision
    • Passion for video games and creating immersive experiences!

    • Nice-to-Haves:
    • Experience working on rigs in a AA or AAA title is an asset
    • Hands-on experience with facial rigging, cloth, hair, and facial recognition systems
    • Ability to rig non-humanoid characters with unique joints and movements
    • Experience with Unreal Engine's animation blueprints and character rig systems
    • Knowledge of physics-based systems for dynamic elements (i.e. cloth and hair)


About The Company

SkyBox Labs is a full-service game development studio based in Vancouver, BC, Canada. Founded in 2011, we’ve developed titles alongside some of the world’s top publishers including Xbox Game Studios, Bungie, and Electronic Arts. The studio is currently co-developing Halo Infinite, working on projects in the Minecraft universe, supporting the dev team at Bungie on Destiny 2: Lightfall, and supporting development of Fallout 76.


 

British Columbia, Canada (On-Site)

British Columbia, Canada (On-Site)

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