Senior World Artist

3 Months ago • 5 Years +

About the job

Job Description

Senior World Artist with 5+ years experience, proficient in Maya, PBR Material Pipeline, Substance Painter/Designer, and level art asset implementation.
Must have:
  • Maya Proficiency
  • PBR Materials
  • Level Art
  • Substance Painter
Good to have:
  • Substance Designer
  • Art Direction
  • Game Engine
  • Technical Constraints
Perks:
  • Four-Day Workweek
  • Hybrid Work
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Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.

In 2022, we announced that our studio is implementing a four-day work week as well as supporting in-studio, remote within Canada, and hybrid work arrangements as permanent options to our employees.

Blackbird Interactive is looking for a 3D Generalist with experience in modular-level art pipelines
to join our team. You will model and texture level assets, including environment art, terrain, and props for a AAA Action Adventure Game. If you like working on grounded, realistic environments in a gritty, story-driven interactive experience, this is the position for you! We’re looking for someone with at least 5 years of video game Art Production experience for this role.

Responsibilities:

    • Creates 3D models, materials and textures to match concept art, art
    • direction, and design.
    • Works closely with the Leads to keep scale, form details, and art quality
    • consistent across all asset work.
    • Works with both the level design and narrative teams to produce AAA
    • assets that fit within a fully flowing and playable level.
    • Adapts work methods to the project pipeline and meets technical
    • constraints (including housekeeping and naming conventions).
    • Stays up to date on best practices in the video game industry, works to
    • integrate them into the project.
    • Works on tasks with clear direction, with and without supervision.
    • Maintains communication with the rest of the workgroup.

Requirements:

    • Thorough knowledge and proficiency with Maya.
    • Experience with level art asset implementation.
    • Experience and proven skillset with a PBR Material Pipeline.
    • Knowledge of Substance Painter/Designer.
    • Proven capability to work on multidisciplinary project teams and is able to
    • handle changing priorities throughout a product life cycle.
    • Excellent communication and presentation skills, as well as a proven track
    • record working with a team, preferably on a project that is level art
    • focused.
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About The Company

Blackbird Interactive (BBI) is a creative-fueled, future-driven, independent studio - behind such games as Homeworld: Deserts of Kharak, Hardspace: Shipbreaker, and the upcoming Homeworld 3, Minecraft Legends, and Crossfire: Legion.

Founded by Rob Cunningham, Yossarian King, and Aaron Kambeitz in 2010, the award-winning Vancouver studio boast its own internal CG cinematics department, led by the founder of Pixar Canada, and has also been involved in various game-adjacent projects over the years - such as Project Eagle with the NASA Jet Propulsion Laboratory, and other initiatives with the eatART Foundation and Sanctuary AI. BBI was listed among the fastest growing Canadian companies by revenue in 2020 and 2021 by The Globe and Mail and Deloitte.

https://linktr.ee/BlackbirdInteractive.com

Vancouver, British Columbia, Canada (Hybrid)

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