About the job
SummaryBy Outscal
Senior Graphics Engineer with 8+ years of experience in Unity, strong experience in API's and languages like Vulkan, DX11, HLSL, GLSL, ShaderLab, and Shader Graph. Extensive GPU and shader experience.
Job Function:
Software Development
Location:
Seattle WA - USA
Offered Salary:
Competitive
Iron Systems is an innovative, customer-focused provider of custom-built computing infrastructure platforms such as network servers, storage, OEM/ODM appliances & embedded systems. For more than 15 years, customer have trusted us for our innovative problem solving combined with holistic design, engineering, manufacturing, logistic and global support services.
Job Title: Software - Developer V
Location: US - WA - Remote
Job Description:
- You are a talented Senior Graphics Engineer looking to build the next generation of games for Oculus Quest.
-
You have multiple years of experience with the Unity Editor (or other 3D game engines like Unreal) and can push pixels and perfect pipelines.
-
Strong communicator who loves the iterative technical and creative process
-
Desire to understand a product holistically and contribute creatively
-
Know when to be pragmatic and when to be blue sky
-
Make engineering trade-offs that align with business objectives
-
Possess wily and unconventional thinking
-
Must embrace teamwork, as well as solve problems independently
-
Eager to roll up your sleeves to make contributions outside of your specialty
Responsibilities
- Collaborating with artists, designers, and other engineers to design, research, innovate, and implement rendering technologies and feature sets
-
Work closely with technical artists to create highly-productive content workflows
-
Experience developing tools and workflows
-
Extensive profiling and optimization experience
-
Passion for graphics programming and staying on top of current technologies
-
Proficiency in developing object-oriented software, with deep experience in one or more relevant languages (C++ or C#)
-
Experience with the entire development life-cycle from concept to launching
Requirements
- 8+ years professional experience in software development
-
5+ years professional experience in Unity
-
Strong experience in different approaches and systems design to achieve performance or quality goals
-
Experience with modern API’s and languages such as Vulkan, DX11, HLSL, GLSL, ShaderLab, and Shader Graph
-
Extensive GPU and shader experience
-
Strong 3D Math Skills
Bonus Points
- Strong background in AR or VR