This summer internship for a Rendering Engineer at Pearl Abyss involves developing and improving game engine components, focusing on core systems and real-time rendering. The role requires multi-platform porting and optimization of the engine. Responsibilities include contributing to the development of the core game engine, implementing and optimizing real-time rendering techniques, and ensuring compatibility across multiple platforms. Candidates must be proficient in C++ programming, possess excellent communication and teamwork skills, and be eager to embrace new technologies and ideas. Experience with graphics pipeline implementation, hardware architecture understanding, and a solid foundation in math and physics are highly valued.