Technical Artist

1 Year ago • 3 Years +

Job Summary

Job Description

Seedworld Studios seeks a Senior or Middle Technical Artist proficient in Unreal Engine, focusing on animation systems and environment/asset integration. Responsibilities include implementing and optimizing animations using blend spaces and blueprints, diagnosing technical issues within Blueprints, and ensuring efficient, high-quality game production through asset and environment integration. The role involves collaborating with artists and programmers to optimize assets and pipelines, developing tools and workflows, and debugging processes. The candidate will also participate in technical art feature implementation, documentation, and performance optimization for various platforms.
Must have:
  • Expertise in game development: Modeling, Texturing, Scripting, Lighting, Shaders, VFX, Rigging, and Animation.
  • Strong understanding of the Graphic Rendering Pipeline for next-gen technologies.
  • Experience with Unreal Engine is essential.
Good to have:
  • Experience with performance profiling and optimization tools
  • Proficiency in Source Control (Perforce, Git).
  • Programming knowledge (Python, Unreal Script, C++/C#).
  • Knowledge of UI Development for Tools (QT, WPF).
  • Expertise in 3D development software (Maya, 3DS Max, Houdini, Blender, Motion Builder).
Perks:
  • 21 days of holidays per year + local bank holidays
  • Sick days
  • Budget for training/courses
  • Budget towards purchasing work equipment such as laptops
  • Monthly salary is paid in stable coins (USDC)

Job Details

Seedworld Studios is looking for a Senior or Middle Technical Artist with strong expertise in Unreal Engine, covering both animation systems and environment/asset integration. The ideal candidate will be responsible for implementing and optimizing animations (including blend spaces and blueprints), diagnosing technical issues in Blueprints, and supporting the integration and setup of assets and environments within the engine to ensure efficient, high-quality game production. A Technical Artist will work closely with artists and programmers to help with the asset and pipeline optimizations. You will participate in the implementation of technical art features, develop tools and workflows, and will perform debugging on tools and processes.
RESPONSIBILITIES:

· Setting up and maintaining advanced production pipelines and workflows

· Develop and enhance tools for artists to improve and assist their work in production

· Work with Art Leads, Technical Directors, and QA to ensure that all assets conform to technical and artistic requirements

· Use the latest tools and methods to improve and facilitate the graphic workload

· Share best practices, conduct training sessions, and mentor the team to ensure proper use of tools and methods

· Integrate, validate, and optimize graphic data in the engine by using scripts if needed

· Ensure that graphic bugs are fixed according to priorities and provide advanced support to other artists

· Produce and maintain comprehensive documentation on tools, methods, training, processes, and engine constraints for consultation and future reference

· Lead QA efforts to ensure that assets are 100% optimal, bug-free and shippable

· Act as the gatekeeper of Technical Art constraints, pushing for optimal balance of visual quality and performance

· Optimization and profiling to ensure peak performance on all platforms, especially next-gen

QUALIFICATIONS:

Extensive knowledge in game development, including Modeling & Texturing, Scripting/Tools Development, Lighting, Shaders (PBR/GLSL/HLSL), VFX, Post Processing, Rigging, and Animation.

Strong understanding of the Graphic Rendering Pipeline for next-gen technologies

Experience working with Unreal is essential. Other game engines are a bonus.

Experience with performance profiling and optimization tools

Proficiency in Source Control (Perforce, Git)

Strong technical background in the art production process and workflows, with programming knowledge (Python, Unreal Script, C++/C#)

Knowledge of UI Development for Tools (QT, WPF) is a plus

Strong communication and interpersonal skills

Expertise in 3D development software (Maya, 3DS Max, Houdini, Blender, Motion Builder)

Eagerness to learn and implement new next-gen technologies for games

Ability to work under pressure, quickly learn new skills and foster strong relationships within the team

Experience in cross-disciplinary collaboration between artists, programmers, and technical directors

Strong organizational skills and ability to manage complex workflows

Creative problem-solving and innovation

Location:

100% remote

Benefits:

21 days of holidays / year + local bank holidays.

Sick days.

Budget for training/courses.

Budget towards purchasing work equipment such as laptops.

Monthly salary is paid in stable coins (USDC)

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