Technical Narrative Designer

2 Months ago • Upto 10 Years

About the job

Job Description

Technical Narrative Designer needed for AAA fantasy RPG. Must have strong technical background with experience in narrative systems and game design tools, proficiency in diagnosing technical issues, and experience working in cross-disciplinary teams. Experience with tools for generating narrative content in games is essential.
Must have:
  • Technical Background
  • Narrative Systems
  • Game Design Tools
  • Cross-Disciplinary Teams
Good to have:
  • Content Creation
  • Narrative Content
  • Proprietary Tools
  • Dialogue Asset Pipeline
Perks:
  • Award-Winning Studio
  • Great Working Environment
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A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and together we will write the next chapter in IOI's history.

As the Technical Narrative Designer, you will play a key role in developing the narrative systems that empower our team to craft emotionally impactful, cinematic stories. Your primary focus will be on driving the creation and evolution of tools and systems that support narrative development.

In this position, you will be responsible for maintaining and improving our existing narrative framework while collaborating with multiple departments, such as game design, AI and audio. Acting as a bridge between writers, quest designers, game designers, and the AI team, you will ensure seamless integration of all narrative elements within the larger game systems. 

What you will do:

  • Lead the formalization, iteration, and implementation of narrative content and systems, ensuring their successful integration into the game.
  • Own the technical aspects of narrative design, including tools, branching systems, menus, and other relevant features.
  • Contribute to the definition and development of our narrative delivery systems and features.
  • Design and develop tools to facilitate the creation and implementation of meaningful narratives within our games.
  • Implement narrative content using proprietary game development tools.
  • Manage the dialogue asset pipeline and assist with script management.
  • Integrate dialogue, cut scenes, and in-game storytelling moments to create immersive player experiences.
  • Collaborate closely with Writers, Game Designers, Quest Designers, Audio, AI teams, and more to support the creation of ambitious gameplay content by scripting and choreographing narrative elements.
  • Implement narrative moments and dialogue in line with the vision of the Game Director, Narrative Director, and Writing team.

Who you are:

  • You have a strong technical background with experience in narrative systems and game design tools in the AAA space.
  • You can diagnose and resolve complex technical issues within game systems.
  • You have experience working in cross-disciplinary teams, including game design, AI, and audio.
  • You are familiar with tools for generating narrative content in games.
  • You can shift into content creation roles when needed.

Who we are:


IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.

We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.

We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.

Learn more about Project Fantasy. 

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About The Company

IO Interactive is a 25-year old, AAA independent game studio, creators of HITMAN, Kane & Lynch, Mini Ninjas and Freedom Fighters. We are currently working on Project 007, Project Fantasy, and continue to develop Glacier, our award-winning game engine.


We are a diverse team of designers, producers, artists, programmers and operations supporters from 40+ different nationalities, working on cutting-edge technology and state-of-the-art game design.


The creative teams involved in producing our games are supported by our tech department, which delivers our own Glacier engine, and the incubation department, which helps the team to prototype new and exciting features, game mechanics, or even brand new IPs.


We know that the gaming world is in constant change – and so is IOI - but no matter what we do, we can assure you that it will not be boring.


IO Interactive was established in September 1998. The IO Interactive technology team consists of programmers, software engineers and mathematicians with considerable experience in game programming and 3D graphics. Graphic designers, artists and animators are recruited from the game and entertainment industry, as well as the best art schools from all over the world.

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