Unity Developer (VFX Design, Non-paid)

10 Months ago • All levels

Job Summary

Job Description

Unity Developer needed for creating and customizing visual effects using particle systems. C# coding and Unity experience required.
Must have:
  • Unity Experience
  • C# Coding
  • Particle Systems
  • Visual Effects
Good to have:
  • Technical Artistry
  • Balance VFX
  • English B1
  • Teamwork Experience
Perks:
  • Portfolio Building
  • Mentorship & Learning

Job Details

About the job

This is a volunteer position.

We are a small indie studio called Flat Reality, a group of enthusiasts who decided that they wanted to create games with a unique gaming experience for everyone.

We are working on a startup game "The Nick". This is a meta-horror RPG running on Unity in 2D with pixel graphics. Here you play as a boy, Nick, who is trapped in a huge Mansion and wants to get out, and along the way he encounters many enemies, strange friends and secrets. Will he be able to uncover the main secret of the mansion? This is what we have to develop to the end!


We understand that in enthusiast projects it is very important to gain experience for subsequent employment (maybe even in Flat Reality when the startup is released!), so we are ready to provide teamwork experience, game development experience, as well as mentoring and learning new things in the process. We are also ready to discuss the conditions under which you can place the development process in your portfolio.


We are open to remote work, regardless of your current country of residence. Our main headquarters is based in Europe, but you can be in any other country.


Responsibilities

  • Create and customize visual effects (such as the particle system) within Unity;
  • Balance and enhance visual effects outside of Unity;
  • Work with technical artistry.


Requirements

  • C# coding skills are at least basic;
  • Skills in working with Unity at least Junior;
  • Know how to work with the particle system and other visual effects in Unity;
  • English level B1.


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