Unreal Layout Artist

8 Months ago • 2 Years +

Job Summary

Job Description

Unreal Engine Artist with 2+ years of experience, strong skills in camera placement & shot composition, understanding of scale & cinematic flow, and key-frame animation.
Must have:
  • Unreal Engine
  • Camera Placement
  • Shot Composition
  • Key-frame Animation
Good to have:
  • Virtual Production
  • Real-time VFX
  • Skinning & Rigging
  • Quixel Suite

Job Details

About the job

Ideal Unreal Engine Artist will have:

  • 2+ years of Unreal Engine production experience in any industry
  • Experience translating storyboards into shots using the Unreal Engine sequencer
  • Strong skills with camera & lens placement to support storytelling with strong shot composition and cinematic flow.
  • A strong understanding of scale and the ability to incorporate background, characters and objects to work in proportion with each other to create a believable and cinematic world.
  • Experience using key-frame animation skills to block out sequences and shots.
  • Ability identifying any story, creative or technical issues & ability to troubleshoot & problem-solve.
  • Be responsible to work closely with the Head of RT & the Cinematics Director and Production team to establish schedules, hit deadlines and juggle priorities.
  • A background in Games, Virtual Production, Real-Time VFX, Interactive, and/or VR development a plus


Personal Attributes:

  • Able to think creatively and resolve technical challenges and limitations.
  • Excellent communication skills at all levels, both on a technical and creative basis.
  • Artistically as well as technically inclined.
  • Strong time management & organization skills.
  • Strong teamwork ethic.


Bonus Skills and Experience:

  • Understanding and ability to communicate to others how computer hardware will affect the final rendered product
  • Skinning, Rigging and Bone Retargeting for Humanoids or Digital Humans in Unreal
  • Knowledge of particle systems in Unreal Engine-Understanding of vertex painting, foliage painting, and landscape editing tools using Unreal
  • Knowledge of virtual production real-time compositing using Composure in Unreal.
  • Understanding of Take Recorder in Unreal
  • Experience with Quixel Suite (Megascans, Bridge, and/or Mixer)
  • Experience or understanding of Datasmith import/export workflow


Bonus Softwares:

  • Houdini, Davinci Resolve, Motionbuilder, Marvelous Designer, Zbrush


Interested candidates should submit a resume, and up to date showreel or work samples.

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