3D Character animator (Gameplay)

4 Weeks ago • 4 Years + • 3D Animation

Job Summary

Job Description

GS STUDIO is looking for a 3D Animator to work on an open-world MMORPG. Responsibilities include creating keyframe 3D character gameplay animations, integrating and verifying animations in Unreal Engine, and resolving technical and artistic issues. The role also involves regular playtests and updating animation sequences. The ideal candidate will be proactive, self-motivated, and interested in learning new methods. The role offers remote work with flexible hours, salary based on experience, and benefits including paid leave. The company fosters a collaborative environment where creativity is valued. The animator will need to create animations for Bipedal, Quadruped, Custom characters and Creatures. Should be able to work with instruction and feedback.
Must have:
  • Expert proficiency in Maya animation package.
  • Proficient with HIK HumanIK system and custom rigs.
  • Bachelor’s degree in Art/Animation or equivalent experience.
  • Outstanding demo reel demonstrating experience.
  • 4+ years of experience animating video games.
  • Experience working within Unreal Engine or a comparable engine.
  • Understanding of character performance and anatomy.
  • Experience with Character state networks / Blendtrees and montages.
Perks:
  • Remote work from any location globally, with flexible hours.
  • Salary based on experience, with regular reviews.
  • Benefits include paid sick leave, vacations, and holidays.
  • Work in a transparent, friendly team with no micromanagement.

Job Details

We are looking for a 3D Animator to work at an open-world MMORPG for PC and Consoles with a team of professionals worldwide.

About us:
GS STUDIO is a European game development studio. Our company has been developing games and applications since 2011. We work with partners from Europe, Canada, and the USA.We started as a small team of indie Flash game developers, and now we are a solid studio of game development veterans. We love games and know almost everything about them. We are developing high-quality products of varying complexity, such as MMORPG, AR / VR games, and applications.Responsibilities:

  • Created strong / Realistic / Clear / Readable / “Keyframe” 3d Character Gameplay animations with instruction and feedback from the Lead Animator.
  • Animations will require Bipedal / Quadruped / Custom / Creature / Imagination.
  • Integrate and verify your own Animations via (Unreal Engine).
  • Identify and help resolve technical and artistic issues related to animation.
  • Be involved in regular group playtests.
  • Proactive and self-motivated with an interest to experiment and learn new methods/practices.
  • Updating Animation Sequences with Relative Animation Tags (Unreal).

Requirements:

  • Expert level proficiency in Maya animation package.
  • Proficient with HIK HumanIK system and custom rigs.
  • Bachelor’s degree in Art/Animation or equivalent experience.
  • Outstanding demo reel demonstrating experience working with character/creature/gameplay systems.
  • 4+ years of experience animating video games.
  • At least one shipped game.
  • Experience working within Unreal Engine or a Comparable engine.
  • An Understanding of creating Character Skin, HIK Maya Rig.
  • Jira Time tracking of all tasks throughout the animation pipeline.
  • Meet project timelines and production schedules.
  • Understanding of character performance, form, gesture, and silhouette in regard to player character.
  • Understanding of anatomy and caricature.
  • Experience and understanding of Character state networks / Blendtree’s and montages.

Working conditions:

  • Remote work from any location globally, with flexible hours.
  • 8-hour workday tailored to your personal routine.
  • Salary based on experience, with regular reviews to stay competitive.
  • Benefits include paid sick leave, vacations, and holidays.
  • Work in a transparent, friendly team with no micromanagement.
  • Your creativity is valued, and your ideas will be implemented in our collaborative environment.

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