Associate Artist, Environment

9 Months ago • 2 Years +

Job Summary

Job Description

Environment Artist needed for Hogwarts Legacy! Must have 3D modeling, world assembly, texturing, Maya, ZBrush & Substance Painter experience.
Must have:
  • 3D Modeling
  • World Assembly
  • Texturing Tools
  • Maya, ZBrush
Good to have:
  • Unreal Engine
  • Asset Optimization
  • Substance Painter
  • Photoshop
Perks:
  • Thriving Culture
  • Career Growth

Job Details

Welcome to Warner Bros. Discovery… the stuff dreams are made of.

Who We Are…

When we say, “the stuff dreams are made of,” we’re not just referring to the world of wizards, dragons and superheroes, or even to the wonders of Planet Earth. Behind WBD’s vast portfolio of iconic content and beloved brands, are the storytellers bringing our characters to life, the creators bringing them to your living rooms and the dreamers creating what’s next…

From brilliant creatives, to technology trailblazers, across the globe, WBD offers career defining opportunities, thoughtfully curated benefits, and the tools to explore and grow into your best selves. Here you are supported, here you are celebrated, here you can thrive.

Avalanche is a Warner Bros. Games studio located in downtown Salt Lake City nestled against the backdrop of the beautiful Wasatch Mountains. We’ve been in the video game business since 1995, creating interactive experiences for fans of the world’s largest franchises. Join the team behind the blockbuster open world, action RPG Hogwarts Legacy as we create what’s next!

Your New Role...

We are seeking a talented Associate Environment Artist to join our team. The ideal candidate will have a blend of technical skill and creative vision, capable of crafting detailed 3D assets for our dynamic game worlds. You will work closely with the rest of the art team to develop environments that are both visually stunning and effectively integrated within our game engines.

Your Role Accountabilities...

  • Create high-quality 3D worlds following project art and technical specifications.
  • Collaborate with the art team to conceptualize and implement assets that fit within the game’s world.
  • Utilize software such as Maya, ZBrush, and Substance to develop models and textures as well as assemble environments.
  • Work with technical artists to ensure assets are optimized for performance without compromising artistic integrity.
  • Assist in refining art pipelines and asset guidelines.
  • Proactively seek feedback from peers and leads to elevate the quality of the art.
  • Adapt to new tools and technologies to integrate assets into the game engine.

Qualifications and Experience...

  • 2+ years of experience in 3D modeling, world assembly and texturing, with a portfolio demonstrating a strong understanding of artistic fundamentals.
  • Proficient in 3D software (e.g., Maya or 3ds Max), ZBrush, and texturing tools (e.g., Substance Painter or Photoshop).
  • Familiarity with a game engine such as Unreal Engine 4/5.
  • Knowledge of asset optimization challenges/techniques for real-time game engines.
  • Strong sense of scale, form, weight, and volume in 3D space.

How We Get Things Done…

This last bit is probably the most important! Here at WBD, our guiding principles are the core values by which we operate and are central to how we get things done. You can find them at www.wbd.com/guiding-principles/  along with some insights from the team on what they mean and how they show up in their day to day. We hope they resonate with you and look forward to discussing them during your interview.

Championing Inclusion at WBD

Warner Bros. Discovery embraces the opportunity to build a workforce that reflects the diversity of our society and the world around us. Being an equal opportunity employer means that we take seriously our responsibility to consider qualified candidates on the basis of merit, without regard to race, color, religion, national origin, gender, sexual orientation, gender identity or expression, age, mental or physical disability, and genetic information, marital status, citizenship status, military status, protected veteran status or any other category protected by law.

If you’re a qualified candidate and you require adjustments or accommodations to search for a job opening or apply for a position, please contact us at recruitadmin@wbd.com.

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About The Company

Applicants – please be advised that all email correspondence by official Warner Bros. Games recruiters will come from the @lith.com, @warnerbros.com or @wbgames.com domains. Our agency recruiters who reach out through LinkedIn will also properly identify themselves as employees of the companies that work with us. All other parties claiming to be our recruiters are not affiliated with Warner Bros. Games, Monolith or any of our studios. Please take care not to share your personal information with these contacts, nor click on any links embedded in their messages. If you have any questions, you can reach out to us directly at recruiting@wbgames.com.

Warner Bros. Games brings some of the most iconic characters and stories in entertainment to life through videogame development. With multiple world class development studios located across North America and the UK, our teams are made up of top talent in the industry. We strive for an open and collaborative culture where our people can do what they do best – making great games.

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