Character Artist

6 Months ago • 3 Years + • $73,200 PA - $101,700 PA

Job Summary

Job Description

Character Artist with 3+ years experience, expertise in modeling, texturing, anatomy, and sculpting. Strong portfolio showcasing realistic characters and outfits.
Must have:
  • Character Artist
  • Modeling, Texturing
  • Anatomy, Sculpting
  • Realistic Characters
Good to have:
  • Photogrammetry
  • Blend Shapes
  • Wrinkle Maps
  • Skin Shaders
Perks:
  • Free Games
  • Paid Time Off

Job Details

At Ripple Effect, we are a studio where you can do the best work of your career. Above all, we’re driven by quality - in the games we create, and in the studio we’ve built.

Our values: We believe every day our work should be better than it was the day before. We iterate, innovate, and support our devs as they grow in their crafts and push one another toward mastery. We believe in operating with integrity, and creating a diverse team where everyone’s ideas are heard.

With studios located in Los Angeles and Vancouver, Ripple Effect has been dedicated to the Battlefield franchise since our founding as DICE LA in 2013. We created Battlefield 2042’s Portal, and have supported DICE on every Battlefield game since Battlefield 4.

Now, we’re looking for new team members to help us craft the next Battlefield.

Role Overview: As a Character Artist, you are a practical artist, inspired not only by the games industry but as a subject matter expert in human anatomy and experience with the human form, costume and understanding of composition and biological construction. You will be reporting to Line Director, Production.

Responsibilities:

  • An understanding of modeling, texturing, anatomy, sculpting and topology that we can see exercised in your portfolio – both in shipped game projects and in personal work.

  • Knowledge of at least one industry standard modeling package (preferably Autodesk Maya), a sculpting package (Preferably Zbrush) and a PBR compliant texturing package.

  • An understanding of working with photogrammetry, body/costume scanning and how to improve base meshes.

  • You have experience in high to low polygon baking processes and construction of geometry to support facial and animation rigs.

  • The ability to write documentation where required and maintain production requirements such as stand-ups, feedback and communication with peers.

  • Have experience with cross discipline collaboration as a core tenant of who you are.

Skills We Look For:

  • 3+ years of professional experience as a Character Artist.

  • Photogrammetry experience.

  • A portfolio of realistic humanoid characters and outfits.

  • Experience with blend shapes, wrinkle maps and implementation for animation.

  • Experience perfecting skin shaders and materials for a PBR realistic finish.

Next Steps

The following are required as part of the application process:

  • Apply online with resume

  • Provide web link on resume for online portfolio (required)

  • As part of the application process, we may ask you to complete an art test.

BC COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES

  • British Columbia (depending on location e.g. Vancouver vs. Victoria): º $73,200 - $101,700 CAN Annually

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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About The Company

We are Ripple Effect Studios, a game development studio, based in Los Angeles, California, working with DICE, located in Stockholm, Sweden, on Battlefield 2042 as well as an unannounced project. At Ripple Effect, we believe that a small idea can change the world. Like a ripple through water, one small action or idea can have a resonating effect that drives big change. The studio is driven by the notion of making big shifts in the industry through small, constant impacts that will change how the industry approaches game development, live service, studio life and community engagement. 

Vancouver, British Columbia, Canada (Hybrid)

Vancouver, British Columbia, Canada (Hybrid)

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