Outsourcing Character Artist | North America | Canada | Europe | Fully Remote

16 Hours ago • 2-5 Years
Create a profile and let recruiters contact you

About the job

SummaryBy Outscal

We are seeking an experienced Character Artist to create AAA VFX cosmetics for characters and items. You'll collaborate with internal and external teams, manage outsourced assets, provide feedback, and ensure high-quality visuals. Experience with Unreal Niagara/Blueprint, Substance Designer, Maya, 3ds Max, Embergen and/or Houdini is required.

Description

What we are looking for:

We are seeking an Outsource Character Artist to collaborate closely with both internal and external teams on Character Assets for Cosmetics. In this role, you will work with the producer on scheduling, coordinate with the internal development team to meet project needs and manage the delivery of assets from external vendors. The candidate will serve as the primary point of contact for external partners and must be extremely nimble, with strong organizational skills and flexibility to adapt to varying time schedules, evolving project needs, and non-traditional hours across different time zones. While the role includes managerial responsibilities, it is also hands-on, involving the intake and assessment of assets to ensure they meet the required standards. Additionally, you will provide valuable feedback on art assets from outsource to maintain quality and consistency throughout the project.

Requirements

What we will do together:

  • Direct and implement high-quality AAA VFX to support gameplay-driven VFX cosmetics for characters and items.
  • Establish visual direction and technical guidelines/constraints with directors and the VFX team, analyse and provide feedback to improve the artistic quality/technical performance of outsourced VFX assets.
  • Provide feedback and guide other VFX artists from outsourcing teams in executing VFX through our cosmetics to ensure consistency with the project's art direction, visual style and tone of the game.
  • Train and unblock outsourcing partners, provide best practices/samples, and support production schedules.
  • Generate answers quickly to resolve ambiguity, and champion for best sustainable practices.

What you will bring:

  • Proficiency in industry-standard software such as Unreal Niagara/Blueprint, Substance Designer, Maya, 3ds Max, Embergen and/or Houdini. Autodesk Flow Production Tracking and Confluence are required.
  • Attention to detail and clear organizational skills. A mind for problem-solving large-scale asset management, pipeline inefficiencies and comprehensive processes on a technical level.
  • Solid grasp of game feel, design affordances and visual shape/color language.
  • Excellent communication and collaboration skills, natural curiosity for the bigger picture, and the ability to work well in a team environment.
  • Continuous drive for artistic growth by being up to date with the latest trends and techniques in real-time visual effects and game development pipelines.
  • Value for an inclusive and empathetic work culture.
  • Live service project experience preferred, but shipping experience required.

Benefits

Interested… a bit about Escape Velocity:

Escape Velocity is a team of passionate, talented developers working at a studio that offers excellent benefits and what we believe is a fantastic project. But that make us unique. What does make us special? We value the time, energy, and talent of our players and our colleagues. We want every hour spent developing and playing our games to be an incredibly rewarding and worthwhile use of your time. To that end, we are fully remote and support team members in the world.  We prioritize honesty, even when that means sharing . We strive to give everyone autonomy so they can determine how best to work and play, and we care more about what you bring to the game and studio than how many hours clocking. We believe in constant improvement across all areas – from the game itself to our production design – and are constantly re-evaluating how we spend our time to ensure that not wasting and all always working on the most important things. Finally (and importantly) dedicated to building a culture of play, which not only makes us better game makers, but also strengthens the bonds between us all.

 

How to apply:

Click apply and complete an application along with a Resume / CV. If we would like to move forward with your application, a member of the Recruiting Team will reach out to you and guide you through our process.

Escape Velocity is proud to be an equal opportunity employer, we are committed to hiring, promoting, and compensating employees based on their qualifications and demonstrated ability to perform job responsibilities.

Applications will be considered​ regardless ​of age, disability, gender identity, sexual orientation, religion, belief, race, or any other protected category.

Similar Jobs

Rockstar Games - Character Artist (Mid-level)

Karnataka, India (On-Site)

Gameloft - 3D Character Artist

Kharkiv Oblast, Ukraine (On-Site)

Blizzard Entertainment - Principal Character Artist - Unannounced Game

California, United States (Hybrid)

Bullet Farm - Expert Character Artist

United States (Remote)

Streamline Studios - Senior Character Artist

Federal Territory Of Kuala Lumpur, Malaysia (On-Site)

Anchor Point Studios - Lead 3D Character Artist

Barcelona Pl Catalunya (On-Site)

Rockstar Games - Character Artist (Associate / Mid-Level)

Massachusetts, United States (On-Site)

Similar Skill Jobs

Tech Solve Engine - Support & Linux System Engineer

Karnataka, India (On-Site)

AGBO - IT Coordinator

California, United States (On-Site)

DNEG - Creature Supervisor

New South Wales, Australia (On-Site)

Warner Bros. Games - Account Executive

Ny New York 30 Hudson Yards (Hybrid)

Xsolla - VP of Product Marketing

California, United States (Hybrid)

Blizzard Entertainment - Associate Hero Designer - Overwatch | Irvine, CA

California, United States (On-Site)

ArenaNet - Principal Technical Artist (Unannounced Project)

Washington, United States (Remote)

Jobs in Worldwide

Technical Art Jobs

ArenaNet - Principal Technical Artist (Unannounced Project)

Washington, United States (Remote)

Lakshya Digital - Technical Artist Freelance

Ontario, Canada (Remote)

Maverick Games - Senior Technical Artist

England, United Kingdom (On-Site)

Maverick Games - VFX Artist

England, United Kingdom (On-Site)

Aristocrat Gaming - Technical Artist

Texas, United States (Remote)

company3methodstudios - Compositor, Sr. (General Submission)

Ontario, Canada (On-Site)

company3methodstudios - Compositor (General Submission)

British Columbia, Canada (On-Site)

company3methodstudios - Compositor, Sr. (General Submission)

British Columbia, Canada (On-Site)

company3methodstudios - Compositor (General Submission)

Ontario, Canada (On-Site)

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug