Physics Programmer

2 Months ago • 1-2 Years • Physics Engine

Job Summary

Job Description

As a Physics Programmer at CIG, you'll be deeply involved in developing and enhancing the real-time physics simulation for their massive space sim universe. This includes working on all aspects of the core simulation technology, encompassing everything from small objects to planets. You'll collaborate with various teams, providing expertise in physical simulation, optimizing existing code (including collision detection), and integrating physics into game projects. Responsibilities involve developing, maintaining, and enhancing game physics elements like ragdolls and vehicle dynamics, along with supporting and optimizing existing physics code. Experience with C++ in a multi-threaded environment is essential.
Must have:
  • Deep understanding of rigid body dynamics and collision detection
  • Expert knowledge of real-time physical simulations
  • C++ proficiency in multi-threaded environments
  • Strong debugging skills
  • Collaboration in a team environment

Job Details

We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the “Best Damn Space Sim Ever”. We want to build the best we can deliver and we believe wholeheartedly in the value of exceptional diverse talent.

Physics Programmer (All Levels)

As a Physics Programmer at CIG you would be directly involved in extending the possibilities of the real-time physical simulation that is the backbone of our massive sandbox universe, determining the dynamics of almost every aspect of our game, from simple rocks to vehicles and spaceships to asteroids and planets and their moons.

You will be working on all aspects of our core simulation technology that runs on every client instance as well as on our server infrastructure. You will work in an interdisciplinary setting with other departments with many different backgrounds across the various contexts of physical simulation, providing expertise and guidance when it comes to simulation boundaries as well as maintaining and extending the fundamental simulation technology that enables us to let our vast virtual universe come to life.
 

Founded in 2012, Cloud Imperium Games creates cutting-edge videogames that defy expectations. We’re currently developing Star Citizen, a record-breaking multiplayer online space sim, and Squadron 42, a cinematic single-player adventure set in the same universe. Join us as we break boundaries and make videogame history.

For more information about life at Cloud Imperium Games, check this out - https://youtu.be/rH59z29Odfo
 

What does a Physics Programmer at CIG do?

  • Develop, maintain, and enhance the stability, quality, and variety of game physics elements such as ragdolls, vehicle dynamics, rope, fragments, etc.
  • Maintain, support, and optimize the existing physics code (including collision detection and spatial queries) and assist in its practical applications within the game projects
  • Work closely with the game project teams to assist in integrating and extending the physics engine

What do we ask for?

  • Deep understanding of the mathematics behind rigid body dynamics and collision detection
  • Expert knowledge of real-time physical simulations
  • Comfortable working with C++ in a multi-threaded and shared codebase.
  • Work well in a distributed yet collaborative team environment.
  • Strong software debugging skills to effectively track, diagnose and solve a variety of complex issues.
  • High degree of self-motivation and initiative.
     

At Cloud Imperium Games we are looking for driven Physics Programmers with various levels of experience – from junior all the way to senior, and beyond! Therefore, if our Physics team sounds like your perfect fit, please apply immediately!
 

Diversity Statement

CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives. Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone. As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment. The universe is as vast and varied as the people in it, and it’s our differences that make it special.
 

Fraud Statement

We are aware of people receiving job offers that fraudulently allege to be from CIG. These types of fraud can be carried out through false websites, fake email addresses claiming to be from our company, or social media. We do not ask for your personal info like bank account numbers, identification numbers, etc through social media or chat-based apps, nor do we request or send money for the purchase of business equipment.

If you suspect fraud, please report it to your local authorities, as well as reaching out to us at info[@]cloudimperiumgames.com with any information you may have.

If you like wild growth and working with happy, enthusiastic over-achievers, you'll enjoy your career with us!

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About The Company

Cloud Imperium Games is a new kind of independent studio dedicated to delivering AAA experiences outside the established publisher system, founded by Chris Roberts, creator of the best selling Wing Commander and Freelancer series, Cloud Imperium is currently developing Star Citizen, a record-shattering crowd funded title that combines classic space sim gameplay with Hollywood-caliber visuals.


Cloud Imperium aims to pave new ground in game development by sharing the process with the players. Where game development was once hidden, Cloud Imperium has opted to share the process with those backing Star Citizen. Supporters come to know the team and follow them every step of the way as the game created. The community is closely engaged and their feedback Is considered in all aspects of game development, avoiding standard publicity to put Roberts’ epic vision directly in players’ hands.


Cloud Imperium has studios in Los Angeles, California ; Austin, Texas ; Manchester, UK and Frankfurt, Germany.

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