Engine Tools Programmer Prague/Brno

18 Hours ago • All levels

About the job

SummaryBy Outscal

Must have:
  • Strong C++ knowledge
  • Solid OO design understanding
  • Teamwork and communication skills
  • Good spoken and written English
  • Experience with a GUI framework (Qt, wxWidgets, GTK+)
Good to have:
  • Passion for video games
  • Experience with game development
  • UI/UX mindset
  • User experience with other game engines (Unreal Engine, Unity)
Perks:
  • Friendly team
  • Work on a great project
  • Skill-development and growth opportunities
  • Semi-flexible working hours
  • Benefit program, meal vouchers, extra vacation
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Engine Tools Programmer Prague/Brno

Want to help build Bohemia's new engine? Apply within!

Job Description

Your main task will be to contribute to research and development of our new , which will serve as the technical backbone of our future games. You’ll develop new tools for our artists, designers, animators, sound designers and other developers that work on our games. You’ll also be working on the technologies and tools used for creating large-scale game environments, and on tools that our community will use for creating their own user mods.

 

We require

  • Routine C++ knowledge
  • Strong OO design understanding
  • Teamwork and communication skills
  • Good spoken and written English
  • Experience with a GUI framework (Qt, wxWidgets, GTK+)

Welcomed skills

  • Passion for video games
  • Experience with game development
  • UI/UX mindset
  • User experience with other game engines (Unreal Engine, Unity)

We offer

  • A friendly team of people enthusiastic about games
  • Participation on a great project
  • Possibilities for skill-development and growth
  • Semi-flexible working hours
  • Benefit program, meal vouchers, extra vacation etc.
  • All our games for free
Applicants should submit their portfolio and CV detailing their previous work experience as well as a cover letter outlining their interest to work for Bohemia Interactive.
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About The Company

Our story began with our first game, Arma: Cold War Assault, released back in 2001. Developed by just a handful of people, this PC-exclusive title became a massive success. It sold well over a million copies, received numerous industry awards, and was praised by critics and players alike. Since then, we've grown from a ragtag bunch of garage devs to an international family of over 400 professionals – working on major games like Arma 3, DayZ, Ylands, Vigor, and various other projects. Our ambition: to make games that act as platforms for people to explore, create, and connect.


 

Prague, Czechia (On-Site)

Prague, Czechia (On-Site)

Prague, Czechia (On-Site)

Prague, Czechia (On-Site)

Prague, Czechia (On-Site)

Prague, Czechia (On-Site)

Prague, Czechia (On-Site)

Prague, Czechia (On-Site)

Prague, Czechia (On-Site)

Liberec Region, Czechia (On-Site)

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