Senior Model Artist [Rainbow Six]

1 Month ago • All levels

Job Summary

Job Description

As a Senior Model Artist (Hard Surface), you will work closely with the Art Director, Art Lead, and Project Manager, adhering to artistic style guidelines and technical constraints. Your responsibilities include creating weapons and hard-surface prop models, establishing quality standards, integrating 3D models, and optimizing in-engine performance. You will also review and refine outsourced assets, providing feedback to ensure consistent project production.
Must have:
  • Produce high-quality 3D hard-surface models and textures.
  • Establish hard-surface modeling standards and provide solutions.
  • Collaborate with concept art, animation, and VFX teams.
  • Coordinate with Product Manager and Art Lead for task planning.
  • Oversee outsourced 3D assets for quality and deadlines.
  • Collaborate with Technical Art team for model integration and optimization.
  • Solid artistic and modeling foundation for AAA realistic FPS games.
  • Expert in hard-surface modeling, topology, and form.
  • Knowledgeable about mechanical logic of firearms and machinery.
  • Proficient in ZBrush, Maya, HardMesh, Blender, Substance Painter, Marmoset Toolbag, 3ds Max, Photoshop.
  • Strong grasp of PBR texture workflows.
  • Familiarity with modern military equipment.
  • Adaptable fast learner.
  • Excellent communication and collaboration skills.
  • Strong written and spoken English.
Good to have:
  • Proven experience as a key contributor to 3D hard-surface asset production for successfully shipped realistic FPS titles.
  • Prior involvement in released AAA games is a strong plus.
  • Exceptional hard-surface modeling skills will be prioritized.
  • Fluent English communication (both written and spoken).
  • FPS gaming enthusiasts (especially Rainbow Six players) are preferred.

Job Details

COMPANY DESCRIPTION

Established in 2008, Ubisoft Chengdu is one of the key game studios in western China and a full-fledged production center, with over 450 talents contributing to Ubisoft’s line-up. We have a strong track record of co-development on Ubisoft’s biggest brands such as Assassin’s Creed®, Skull and Bones™ and For Honor®, as well as developing casual games such as Rabbids party game and bringing hit titles to Switch.

Meanwhile, we are also a pioneer in cutting-edge technology driving Ubisoft’s “games as a service (GAAS)” ethos. Chengdu’s technology team develops products that empower production teams to make educated, data-driven decisions on hit Ubisoft brands.

To find out more, please visit our website: http://www.ubisoftgroup.com or our WeChat account (UBISOFT育碧or 育碧招聘).

JOB DESCRIPTION

Your role

As a Senior Model Artist(Hard Surface), you will work closely with the Art Director, Art Lead, and Project Manager, strictly adhering to the project's artistic style guidelines and technical constraints. Your primary responsibilities will include contributing to the creation of weapons and hard-surface prop models, establishing quality standards, integrating 3D models, and optimizing final in-engine performance. Additionally, as a key member of the modeling team, you will review and refine outsourced assets, providing actionable feedback to ensure consistent progress in project production.

What you will do

  • Produce high-quality 3D hard-surface models and textures that meet project artistic and technical requirements, including but not limited to firearms, weapon attachments, props, environmental assets, vehicles, and weapon accessories.
  • Establish hard-surface modeling standards, provide solutions for pain points in different hard-surface workflows, and conduct training/mentorship for internal and external hard-surface artists.
  • Collaborate with the concept art team to identify potential risks and propose solutions for weapon and hard-surface prop designs before production begins.
  • Work closely with animation and VFX teams to ensure 3D assets meet animation and effects requirements.
  • Coordinate with the Product Manager and Art Lead to prioritize, manage, and plan daily tasks for 3D asset production.
  • Oversee outsourced 3D assets, ensuring they align with the project’s art direction, technical constraints, and deadlines while maintaining quality control.
  • Collaborate with the Technical Art (TA) team to integrate and optimize 3D models, ensuring assets achieve the intended visual quality in-engine.

QUALIFICATIONS

What you should be equipped with

  • Solid artistic and modeling foundation, with a clear and accurate understanding of AAA realistic FPS game production pipelines. Passionate about the gaming industry.
  • Expert in hard-surface modeling, with a deep understanding of topology and form. Capable of producing high-quality, technically compliant hard-surface models and textures.
  • Knowledgeable about the mechanical logic of firearms, weapon attachments, vehicles, and other machinery, ensuring models adhere to basic mechanical dynamics.
  • Proficient in industry-standard modeling software/tools, including but not limited to: ZBrush, Maya, HardMesh, Blender, Substance Painter, Marmoset Toolbag, 3ds Max, and Photoshop.
  • Strong grasp of PBR texture workflows and production standards.
  • Familiarity with modern military equipment, particularly modular tactical gear, firearms, and weapon attachments, with the ability to accurately recreate real-world references in 3D.
  • Fast learner, adaptable to diverse thematic modeling requirements.
  • Excellent communication and collaboration skills, with a proactive mindset. Able to work efficiently in cross-disciplinary teams (engineering, art, design, etc.).
  • Strong written and spoken English (fluency is a plus).

ADDITIONAL INFORMATION

  • Proven experience as a key contributor to 3D hard-surface asset production for successfully shipped realistic FPS titles.
  • Prior involvement in released AAA games is a strong plus.
  • Exceptional hard-surface modeling skills will be prioritized.
  • Fluent English communication (both written and spoken).
  • FPS gaming enthusiasts (especially Rainbow Six players) are preferred.

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