Senior Visual Effects (VFX) Artist

3 Days ago • 5-10 Years
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About the job

SummaryBy Outscal

Twisted Pixel Games seeks a Senior VFX Artist with 5+ years of experience. Must-haves: Unreal Engine 4/Unity, creating effects, original textures, and efficient asset creation. Proven communication and collaboration skills are essential. Bonus points for Maya, Substance Designer, Houdini, and VR experience.
Twisted Pixel Games is seeking a highly motivated and talented Visual Effects Artist capable of authoring stylized and high-quality visual effects. The ideal candidate will have extensive knowledge of various visual effects programs and possess the ability to solve technical problems to achieve desired results. The candidate will contribute a high level of creativity and personality, have a team-oriented collaborative approach to development, and is interested in doing what it takes to make the best games possible.


Senior Visual Effects (VFX) Artist Responsibilities:

  • Develop high quality visual assets, materials and particle systems for a variety of gameplay and cinematic scenarios.
  • Create Visual Effects, both with or without concept art while maintaining a given style across a variety of assets.
  • Create memory efficient texture assets using programs like Adobe Photoshop, Substance Designer, Houdini or other industry standard authoring programs.
  • Assist with advanced material creation and post process effects as needed.
  • Work closely with the Art and Design teams to ensure the highest quality assets are delivered to required specifications.
  • Participate in meetings to discuss the implementation of visual effects for the purpose of messaging gameplay concepts and meeting our visual goals.
  • Model inclusive behaviors to help build and support a diverse organization that values, respects, and taps into different backgrounds and perspectives.



Minimum Qualifications:

  • 5+ years of game industry experience creating effects.
  • Proficiency in Unreal Engine 4, Unity, PopcornFX or similar.
  • Experience authoring original textures and assets for use in visual effects design.
  • Demonstrated time management skills (for assigned tasks) and the experience to handle large workloads efficiently.
  • Proactive about making things happen, and a drive to continue to learn and grow as an artist.
  • Proven communication and collaboration skills.



Preferred Qualifications:

  • Experience with Maya, Substance Designer, Houdini, and Photoshop.
  • Have shipped at least 1 console / PC / VR title as VFX artist.
  • Experience creating 3D assets and materials in Maya, Houdini or another 3D package as needed to support effects.
  • Familiarity with lighting in game, material creation, and post effects.
  • Experience authoring effects for VR.



About Meta:

Meta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. People who choose to build their careers by building with us at Meta help shape a future that will take us beyond what digital connection makes possible today—beyond the constraints of screens, the limits of distance, and even the rules of physics.


Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.

Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.

$153,000/year to $212,000/year + bonus + equity + benefits

Individual compensation is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base hourly rate, monthly rate, or annual salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base compensation, Meta offers benefits. Learn more about benefits at Meta.
$153.0K - $212.0K/yr (Outscal est.)
$182.5K/yr avg.
Austin, Texas, United States

About The Company

The Oculus team at Facebook lets people experience anything, anywhere, with anyone through world-class VR hardware and software. With global departments dedicated to VR research, computer vision, haptics, social interaction, and more, Oculus is committed to driving the state of the art forward through relentless innovation. 

The Oculus suite of hardware currently includes: Rift, our high-end PC VR headset; Touch controllers, to bring your hands into virtual reality; and Gear VR, to bring the magic with you wherever you are—all powered by the Oculus Platform. Since being founded in 2012—and furthered through our acquisition by Facebook in 2014—Oculus has grown from the idea of a single headset to multiple headsets, a powerful platform, and a thriving ecosystem. 

Our developer community has built nearly a thousand games, apps, and experiences, all available on the Oculus Store. As we continue to grow the possibilities of the technology, we’re partnering with communities and nonprofits from around the world to drive social change and foster a positive impact. VR’s potential to connect the world is immense—and we’re just getting started.

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