Computer Vision Engineer, Reality Labs

3 Hours ago • All levels • ~ $208,000 PA

Job Summary

Job Description

The Reality Labs organization is dedicated to advancing AR/VR technologies, focusing on research and development in computer vision and machine learning. This role involves researching and applying software, computer vision, and machine learning techniques to address challenges bridging virtual and real worlds. Responsibilities include designing calibration algorithms, collaborating with cross-functional teams, participating in cutting-edge research, defining projects, and shaping team values. This will impact billions of people.
Must have:
  • Bachelor's in Computer Science or related field.
  • Experience with Computer Vision and Robotics technologies.
  • Experience engineering in C++.
  • Prototyping and engineering experience in relevant specialization areas.
Good to have:
  • MSc or PhD in Computer Science, Vision, or Robotics.
  • Industry experience in related projects.
  • Publication track record at conferences.
Perks:
  • bonus
  • equity
  • benefits

Job Details

The Reality Labs organization is helping more people around the world come together and connect through world-class Augmented and Virtual reality (AR/VR) products. With global departments dedicated to research and development in computer vision, machine learning, haptics, social interaction, and more, RL is committed to driving the state of the art forward through relentless innovation. The potential to change the world is immense - and we’re just getting started. Our Mixed Reality (XR) organization is focused on cutting edge research and development of machine perception technologies from early concepts to production level across all of Facebook’s AR/VR products and surfaces. These include Oculus products, Facebook Glasses and Family of Apps (Facebook, Instagram, Messenger, WhatsApp). We develop core capacity across a range of product domains including Avatars, AR/VR remote presence/calling, AR Commerce, AR Sharing, Spatial , Calibration and more. In this role, you will be researching and applying a range of software, computer vision and machine learning techniques for solving challenges that bridge virtual and real worlds and will impact billions of people. We're addressing a variety of technical challenges in the areas of real-time image processing, 3D graphics, SLAM, scene reconstruction, machine perception, visualization and human interaction. As well there are opportunities to collaborate with researchers in Reality Labs (RL) and Facebook AI Research (FAIR).
Computer Vision Engineer, Reality Labs Responsibilities
  • Design and develop novel factory and online calibration algorithms for sensors and displays. Design and prototype automation for calibration in collaboration with mechanical engineers and prototyping technicians.
  • Collaborate with cross-functional engineering and research teams from Reality Labs and FAIR in computer vision, machine learning, and graphics.
  • Participate in cutting edge research in computer vision that can be applied to AR/VR product development.
  • Define projects for other engineers to achieve impact based on your direction.
  • Shape the engineering values of your team.
Minimum Qualifications
  • Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience
  • Experience developing and designing Computer Vision and Perception for Robotics technologies and systems.
  • Experience engineering in C++
  • Prototyping and engineering experience in at least ONE relevant specialization area in Computer Vision or Perception for Robotics: Camera Calibration, Online Calibration, State Estimation, Sensor Fusion, 3D Reconstruction, Camera Pose Estimation, Structure-From-Motion
Preferred Qualifications
  • MSc or PhD degree in Computer Science, Computer Vision, Robotics or a related technical field.
  • Industry experience working on projects such as: Camera Calibration, Online Calibration, State Estimation, Sensor Fusion, 3D Reconstruction, Camera Pose Estimation, Structure-From-Motion
  • Publication track record at conferences such as SIGGRAPH, CVPR, NIPS, ECCV, ICCV, ISMAR, ICML, RSS, ICRA, IROS, etc.
For those who live in or expect to work from California if hired for this position, please click here for additional information.
About Meta
Meta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. People who choose to build their careers by building with us at Meta help shape a future that will take us beyond what digital connection makes possible today—beyond the constraints of screens, the limits of distance, and even the rules of physics.

$70.67/hour to $208,000/year + bonus + equity + benefits

Individual compensation is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base hourly rate, monthly rate, or annual salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base compensation, Meta offers benefits. Learn more about benefits at Meta.


Equal Employment Opportunity
Meta is proud to be an Equal Employment Opportunity employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, reproductive health decisions, or related medical conditions), sexual orientation, gender identity, gender expression, age, status as a protected veteran, status as an individual with a disability, genetic information, political views or activity, or other applicable legally protected characteristics. You may view our Equal Employment Opportunity notice here.

Meta is committed to providing reasonable accommodations for qualified individuals with disabilities and disabled veterans in our job application procedures. If you need assistance or an accommodation due to a disability, fill out the Accommodations request form.

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About The Company

The Oculus team at Facebook lets people experience anything, anywhere, with anyone through world-class VR hardware and software. With global departments dedicated to VR research, computer vision, haptics, social interaction, and more, Oculus is committed to driving the state of the art forward through relentless innovation. 

The Oculus suite of hardware currently includes: Rift, our high-end PC VR headset; Touch controllers, to bring your hands into virtual reality; and Gear VR, to bring the magic with you wherever you are—all powered by the Oculus Platform. Since being founded in 2012—and furthered through our acquisition by Facebook in 2014—Oculus has grown from the idea of a single headset to multiple headsets, a powerful platform, and a thriving ecosystem. 

Our developer community has built nearly a thousand games, apps, and experiences, all available on the Oculus Store. As we continue to grow the possibilities of the technology, we’re partnering with communities and nonprofits from around the world to drive social change and foster a positive impact. VR’s potential to connect the world is immense—and we’re just getting started.

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