Senior Technical Artist

3 Hours ago • 6 Years + • $153,000 PA - $212,000 PA

Job Summary

Job Description

As a Senior Technical Artist at BigBox VR, you will be responsible for developing and maintaining art production workflows and pipelines by creating tools, plugins, and scripts to aid artists, reduce pain points, and speed up iteration cycles. You'll also develop and drive critical features for a game editor that serves all audience types, and integrate AI features to accelerate and inspire creators. Other responsibilities include prototyping features and tools to improve workflows, maintaining a consistent art style, preparing and designing systems for VFX, optimizing environments, porting finished art to the game engine, maintaining technical documentation, and training and mentoring other artists. The role requires experience with game engines, scripting, and art techniques, as well as delivering high-quality visuals while meeting performance targets.
Must have:
  • 6+ years of Technical Artist experience on shipped games.
  • 3+ years of experience developing tools and scripts in Unity.
  • Experience with game engines like Unity, Unreal.
Good to have:
  • Experience with User Generated Content.
  • Experience with TypeScript and React.
  • Interest in AI driven solutions.
  • Experience in Mixed Reality or Mobile pipelines.
Perks:
  • bonus
  • equity
  • benefits

Job Details

We are BigBox VR the makers of Population: One, the most popular Battle Royale game in VR. You are a talented and broadly experienced Technical Artist who will tackle a wide variety of challenges across art pipelines. You excel at quickly building tools and refining processes to accelerate the work of the art team. You are an experienced communicator who is a collaborative problem solver, driving down iteration time so artists can focus on creating the highest fidelity possible. You have an extensive knowledge of game editors (Unity, Unreal) and are versed in modern technical art processes and standards.
Senior Technical Artist - BigBox VR Game Studio Responsibilities
  • Develop and maintain art production workflows and pipelines by creating tools, plugins, and scripts to aid artists, reduce pain points, and speed up iteration cycles.
  • Develop and drive critical features for a game editor that serves all audience types.
  • Develop and drive integrating critical AI features that will accelerate and inspire creators.
  • Prototype features and tools to improve workflows.
  • Maintain and adhere to a consistent art style and ensure technical requirements for assets are enforced.
  • Prepare and design systems for VFX, optimizing workflow and improving graphics fidelity.
  • Optimize environments to keep visual fidelity as high as possible while maintaining performance.
  • Port finished art to the game engine, assisting in asset performance and validation.
  • Maintaining technical documentation.
  • Train and mentor other artists to grow their technical skills.
Minimum Qualifications
  • 6+ years of experience working as a Technical Artist on at least one shipped game title.
  • 3+ years of experience developing and maintaining tools and developing scripts within the Unity development environment.
  • Experience with Game engines such as Unity, Unreal, and creator-facing UGC tools.
  • Experience with integrating AI models, or working with pipelines that have introduced AI integration
  • Experience with creating scripts and plugins with MEL, PyMEL, or Python.
  • Working knowledge of Maya and Unity as well as Photoshop, Premier, and Substance.
  • Experience structuring an appropriate VFX workflow/pipeline that fits the production environment.
  • Knowledge of current and next-gen art techniques, and fundamental art principles.
  • Experience delivering high-quality visuals while following memory and performance targets.
  • Knowledge to create, evaluate, and improve PBR game materials and textures.
  • Experience in pipelines for high and low-poly modeling, unwrapping, baking, texturing and material creation.
  • Understanding of graphics for rendering, modeling, texturing, shaders, rigging, animation, and lighting.
  • Experience profiling in-game assets and guiding the team in optimization to ensure that art assets are performant and fit within their budgets for draw calls, poly counts, texture memory limits, without compromising visual quality.
Preferred Qualifications
  • Experience working on and supporting User Generated Content.
  • Experience working with TypeScript and React.
  • Interest in AI driven solutions and direct experience integrating AI models
  • Experience in Mixed Reality or Mobile pipelines.
For those who live in or expect to work from California if hired for this position, please click here for additional information.
About Meta
Meta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. People who choose to build their careers by building with us at Meta help shape a future that will take us beyond what digital connection makes possible today—beyond the constraints of screens, the limits of distance, and even the rules of physics.

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About The Company

The Oculus team at Facebook lets people experience anything, anywhere, with anyone through world-class VR hardware and software. With global departments dedicated to VR research, computer vision, haptics, social interaction, and more, Oculus is committed to driving the state of the art forward through relentless innovation. 

The Oculus suite of hardware currently includes: Rift, our high-end PC VR headset; Touch controllers, to bring your hands into virtual reality; and Gear VR, to bring the magic with you wherever you are—all powered by the Oculus Platform. Since being founded in 2012—and furthered through our acquisition by Facebook in 2014—Oculus has grown from the idea of a single headset to multiple headsets, a powerful platform, and a thriving ecosystem. 

Our developer community has built nearly a thousand games, apps, and experiences, all available on the Oculus Store. As we continue to grow the possibilities of the technology, we’re partnering with communities and nonprofits from around the world to drive social change and foster a positive impact. VR’s potential to connect the world is immense—and we’re just getting started.

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