Technical Artist

2 Months ago • All levels • Technical Art

Job Summary

Job Description

Seedworld Studios seeks a Senior or Middle Technical Artist proficient in Unreal Engine, specializing in animation systems and environment/asset integration. Responsibilities include implementing and optimizing animations (blend spaces, blueprints), diagnosing Blueprint issues, integrating assets and environments, optimizing pipelines and workflows, developing artist tools, ensuring asset conformity to technical/artistic standards, and providing advanced support to other artists. The role demands collaboration with artists and programmers, debugging tools and processes, performance optimization across platforms, and leading QA efforts to deliver 100% optimal assets. The position requires extensive knowledge in game development, including modeling, texturing, scripting, lighting, shaders, VFX, post-processing, rigging, and animation, plus expertise in Unreal Engine and performance profiling.
Must have:
  • Extensive Unreal Engine experience
  • Animation & environment integration expertise
  • Blueprint & pipeline optimization skills
  • Strong programming knowledge (Python, C++)
  • Collaboration and communication skills
Good to have:
  • Experience with other game engines
  • UI development (QT, WPF)
  • Knowledge of Houdini or Blender
Perks:
  • 21 days of holidays/year + local bank holidays
  • Sick days
  • Training/course budget
  • Work equipment budget
  • Salary paid in stable coins (USDC)

Job Details

Seedworld Studios is looking for a Senior or Middle Technical Artist with strong expertise in Unreal Engine, covering both animation systems and environment/asset integration. The ideal candidate will be responsible for implementing and optimizing animations (including blend spaces and blueprints), diagnosing technical issues in Blueprints, and supporting the integration and setup of assets and environments within the engine to ensure efficient, high-quality game production. A Technical Artist will work closely with artists and programmers to help with the asset and pipeline optimizations. You will participate in the implementation of technical art features, develop tools and workflows, and will perform debugging on tools and processes.

RESPONSIBILITIES:
· Setting up and maintaining advanced production pipelines and workflows
· Develop and enhance tools for artists to improve and assist their work in production
· Work with Art Leads, Technical Directors, and QA to ensure that all assets conform to technical and artistic requirements
· Use the latest tools and methods to improve and facilitate the graphic workload
· Share best practices, conduct training sessions, and mentor the team to ensure proper use of tools and methods
· Integrate, validate, and optimize graphic data in the engine by using scripts if needed
· Ensure that graphic bugs are fixed according to priorities and provide advanced support to other artists
· Produce and maintain comprehensive documentation on tools, methods, training, processes, and engine constraints for consultation and future reference
· Lead QA efforts to ensure that assets are 100% optimal, bug-free and shippable
· Act as the gatekeeper of Technical Art constraints, pushing for optimal balance of visual quality and performance
· Optimization and profiling to ensure peak performance on all platforms, especially next-gen

QUALIFICATIONS:
Extensive knowledge in game development, including Modeling & Texturing, Scripting/Tools Development, Lighting, Shaders (PBR/GLSL/HLSL), VFX, Post Processing, Rigging, and Animation.
Strong understanding of the Graphic Rendering Pipeline for next-gen technologies
Experience working with Unreal is essential. Other game engines are a bonus.
Experience with performance profiling and optimization tools
Proficiency in Source Control (Perforce, Git)
Strong technical background in the art production process and workflows, with programming knowledge (Python, Unreal Script, C++/C#)
Knowledge of UI Development for Tools (QT, WPF) is a plus
Strong communication and interpersonal skills
Expertise in 3D development software (Maya, 3DS Max, Houdini, Blender, Motion Builder)
Eagerness to learn and implement new next-gen technologies for games
Ability to work under pressure, quickly learn new skills and foster strong relationships within the team
Experience in cross-disciplinary collaboration between artists, programmers, and technical directors
Strong organizational skills and ability to manage complex workflows
Creative problem-solving and innovation

 Location:
100% remote

Benefits:
21 days of holidays / year + local bank holidays.
Sick days.
Budget for training/courses.
Budget towards purchasing work equipment such as laptops. 
Monthly salary is paid in stable coins (USDC)
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