Technical Artist

3 Months ago • All levels • Technical Art

Job Summary

Job Description

Seedworld Studios seeks a Senior or Middle Technical Artist proficient in Unreal Engine, specializing in animation systems and environment/asset integration. Responsibilities include implementing and optimizing animations (blend spaces, blueprints), diagnosing Blueprint issues, integrating assets and environments, optimizing pipelines and workflows, developing artist tools, ensuring asset conformity to technical/artistic standards, and providing advanced support to other artists. The role demands collaboration with artists and programmers, debugging tools and processes, performance optimization across platforms, and leading QA efforts to deliver 100% optimal assets. The position requires extensive knowledge in game development, including modeling, texturing, scripting, lighting, shaders, VFX, post-processing, rigging, and animation, plus expertise in Unreal Engine and performance profiling.
Must have:
  • Extensive Unreal Engine experience
  • Animation & environment integration expertise
  • Blueprint & pipeline optimization skills
  • Strong programming knowledge (Python, C++)
  • Collaboration and communication skills
Good to have:
  • Experience with other game engines
  • UI development (QT, WPF)
  • Knowledge of Houdini or Blender
Perks:
  • 21 days of holidays/year + local bank holidays
  • Sick days
  • Training/course budget
  • Work equipment budget
  • Salary paid in stable coins (USDC)

Job Details

Seedworld Studios is looking for a Senior or Middle Technical Artist with strong expertise in Unreal Engine, covering both animation systems and environment/asset integration. The ideal candidate will be responsible for implementing and optimizing animations (including blend spaces and blueprints), diagnosing technical issues in Blueprints, and supporting the integration and setup of assets and environments within the engine to ensure efficient, high-quality game production. A Technical Artist will work closely with artists and programmers to help with the asset and pipeline optimizations. You will participate in the implementation of technical art features, develop tools and workflows, and will perform debugging on tools and processes.

RESPONSIBILITIES:
· Setting up and maintaining advanced production pipelines and workflows
· Develop and enhance tools for artists to improve and assist their work in production
· Work with Art Leads, Technical Directors, and QA to ensure that all assets conform to technical and artistic requirements
· Use the latest tools and methods to improve and facilitate the graphic workload
· Share best practices, conduct training sessions, and mentor the team to ensure proper use of tools and methods
· Integrate, validate, and optimize graphic data in the engine by using scripts if needed
· Ensure that graphic bugs are fixed according to priorities and provide advanced support to other artists
· Produce and maintain comprehensive documentation on tools, methods, training, processes, and engine constraints for consultation and future reference
· Lead QA efforts to ensure that assets are 100% optimal, bug-free and shippable
· Act as the gatekeeper of Technical Art constraints, pushing for optimal balance of visual quality and performance
· Optimization and profiling to ensure peak performance on all platforms, especially next-gen

QUALIFICATIONS:
Extensive knowledge in game development, including Modeling & Texturing, Scripting/Tools Development, Lighting, Shaders (PBR/GLSL/HLSL), VFX, Post Processing, Rigging, and Animation.
Strong understanding of the Graphic Rendering Pipeline for next-gen technologies
Experience working with Unreal is essential. Other game engines are a bonus.
Experience with performance profiling and optimization tools
Proficiency in Source Control (Perforce, Git)
Strong technical background in the art production process and workflows, with programming knowledge (Python, Unreal Script, C++/C#)
Knowledge of UI Development for Tools (QT, WPF) is a plus
Strong communication and interpersonal skills
Expertise in 3D development software (Maya, 3DS Max, Houdini, Blender, Motion Builder)
Eagerness to learn and implement new next-gen technologies for games
Ability to work under pressure, quickly learn new skills and foster strong relationships within the team
Experience in cross-disciplinary collaboration between artists, programmers, and technical directors
Strong organizational skills and ability to manage complex workflows
Creative problem-solving and innovation

 Location:
100% remote

Benefits:
21 days of holidays / year + local bank holidays.
Sick days.
Budget for training/courses.
Budget towards purchasing work equipment such as laptops. 
Monthly salary is paid in stable coins (USDC)
undefinedundefinedundefined

Similar Jobs

Milk  visual effects - Roto Prep Artist

Milk visual effects

(On-Site)
8 Months ago
Scanline VFX - Lighting Artist

Scanline VFX

Montreal, Quebec, Canada (Hybrid)
6 Months ago
Handy games - Technical Artist

Handy games

Giebelstadt, Bavaria, Germany (On-Site)
5 Months ago
Singarajan Studios - Roto artists - Junior/mid/Senior

Singarajan Studios

Chennai, Tamil Nadu, India (On-Site)
8 Months ago
flix interactive - Senior VFX Artist

flix interactive

United Kingdom (Remote)
2 Months ago
sony global (Games) - 3DCG Technical Artist

sony global (Games)

Culver City, California, United States (On-Site)
3 Weeks ago
Saviynt - IAM Technical Architect, Professional Services

Saviynt

Atlanta, Georgia, United States (Remote)
1 Year ago
magnopus - Technical Artist II

magnopus

Los Angeles, California, United States (Hybrid)
1 Month ago
White board games - Technical Artist (SR)

White board games

Argentina (Remote)
3 Months ago
Hitachi - MS Dynamics CRM Technical Architect/ Lead

Hitachi

Pune, Maharashtra, India (On-Site)
9 Months ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Outfit7 - VFX Art Student Internship

Outfit7

Ljubljana, Ljubljana, Slovenia (On-Site)
2 Months ago
AGBO - Executive Assistant, Innovation

AGBO

Los Angeles, California, United States (On-Site)
3 Months ago
One of Us - VFX Producer

One of Us

London, England, United Kingdom (Hybrid)
7 Months ago
AGBO - Asset Artist

AGBO

Los Angeles, California, United States (Remote)
3 Months ago
fortis games - Senior VFX Artist

fortis games

Spain (Remote)
2 Months ago
emerald city games - FX Artist

emerald city games

Canada (On-Site)
2 Months ago
Sony pictures animation  - Animation Supervisor

Sony pictures animation

Los Angeles, California, United States (On-Site)
4 Years ago
Rockstar Games - Animation Systems Programmer

Rockstar Games

Oakville, Ontario, Canada (On-Site)
4 Months ago
Scanline VFX - Senior Pipeline Developer (Houdini)

Scanline VFX

Toronto, Ontario, Canada (Remote)
9 Months ago
welevel  - Senior VFX Artist / Technical Artist (Niagara)

welevel

Munich, Bavaria, Germany (On-Site)
5 Months ago

Get notifed when new similar jobs are uploaded

Jobs in Hanoi, Hanoi, Vietnam

Springer Group - Regional Teacher Trainer and Academic Consultant Southeast Asia

Springer Group

Ho Chi Minh City, Vietnam (Hybrid)
1 Year ago
Kgroup - DevOps (Blockchain Gaming)

Kgroup

Thành Phố Hồ Chí Minh, Vietnam (On-Site)
1 Year ago
Ubisoft - Workplace Manager

Ubisoft

Da Nang, Vietnam (Hybrid)
1 Month ago
Autodesk - Business Development Representative

Autodesk

Ho Chi Minh City, Vietnam (Hybrid)
2 Weeks ago
Corsair - Automation Engineer

Corsair

Vietnam (On-Site)
4 Months ago
Amanotes - Senior Music Level Designer

Amanotes

Ho Chi Minh City, Ho Chi Minh City, Vietnam (On-Site)
6 Months ago
Glass Egg - Associate Producer (English & Japanese Speaking)

Glass Egg

Ho Chi Minh City, Vietnam (On-Site)
2 Months ago
Amanotes - Game Tester (New Games - Hybrid Casual Games)

Amanotes

Ho Chi Minh City, Ho Chi Minh City, Vietnam (On-Site)
6 Months ago
Kgroup - Blockchain Developer (BSC)

Kgroup

Thành Phố Hồ Chí Minh, Vietnam (On-Site)
1 Year ago
Amanotes - People Manager

Amanotes

Ho Chi Minh City, Vietnam (On-Site)
2 Months ago

Get notifed when new similar jobs are uploaded

Technical Art Jobs

Studio Wildcard - Technical Artist

Studio Wildcard

Redmond, Washington, United States (Hybrid)
4 Months ago
Ubisoft - Lead Technical Artist

Ubisoft

Annecy, Auvergne-Rhône-Alpes, France (On-Site)
4 Months ago
DevRev - Applied AI - Customer Technical Architect

DevRev

United Kingdom (Remote)
3 Weeks ago
Salesforce - Salesforce Senior Technical Architect - Health & Life Sciences Industry

Salesforce

Bengaluru, Karnataka, India (Hybrid)
6 Days ago
Milk VFX Studios - VFX Talent and Resource Manager

Milk VFX Studios

London, England, United Kingdom (Hybrid)
2 Months ago
Ubisoft - Technical Artist: Tools / Pipeline

Ubisoft

Saint-Mandé, Île-de-France, France (Hybrid)
3 Months ago
Fictiv - Technical Architect

Fictiv

Pune, Maharashtra, India (On-Site)
2 Months ago
rebel wolves - Principal / Senior Tech Artist

rebel wolves

Warsaw, Masovian Voivodeship, Poland (Hybrid)
1 Month ago
Cygames - Technical Artist

Cygames

Osaka, Osaka, Japan (On-Site)
2 Months ago
Techland - Junior Technical Artist

Techland

Warsaw, Masovian Voivodeship, Poland (On-Site)
1 Month ago

Get notifed when new similar jobs are uploaded