Simulation / Physics Engineer

8 Months ago • 5 Years +

Job Summary

Job Description

Develop cutting-edge physics systems for video games, requires 5+ years experience, C++ expertise, real-time physics simulation knowledge, and strong problem-solving skills.
Must have:
  • C++ expertise
  • Real-time physics
  • Simulation experience
  • Problem-solving skills
Good to have:
  • Open Dynamics Engine
  • Havok, PhysX, Chaos
  • Rigid body simulation
  • Inverse kinematics
Perks:
  • Cutting-edge games
  • Plymouth, Michigan office

Job Details

Stardock is currently seeking an experienced Simulation / Physics Engineer to work with our existing team to develop cutting-edge games. The ideal candidate has a passion for developing cutting-edge simulations and physics systems. This is a salaried, full-time position at our Plymouth, Michigan office. 
 

Key Responsibilities: 

  • Design, develop, and maintain real-time physics systems for our video games, focusing on performance, reliability, and scalability. 
  • Implement collision detection, rigid and soft body dynamics, and other physics-based effects.  
  • Create physics driven systems for animations and visual effects.   
  • Optimize physics simulations for various platforms, ensuring smooth and responsive performance across all target hardware. 
  • Participate in code reviews, contribute to best practices, and maintain high coding standards within the team. 
  • Stay abreast of the latest developments in real-time physics simulation and explore innovative ways to apply them in our games. 
  • Debug and troubleshoot physics-related issues, providing solutions that meet our quality standards. 

  

Qualifications 

  • Degree in Computer Science, Physics, Mathematics, or a related field. 
  • 5+ years of proven experience in video game or simulation development. 
  • Senior level knowledge in C++. 
  • Expertise in math (linear algebra, trigonometry, matrix/quaternion math). 
  • Knowledge of rigid, multi body simulation, kinematics, and inverse kinematics. 
  • Professional experience with real-time physics simulation software and components such as Open Dynamics Engine (ODE), Havok, PhysX, Chaos, etc. 
  • Excellent problem-solving skills with an emphasis on debugging C++ code. 

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About The Company

HISTORY

Initially a developer for the OS/2 platform, Stardock was founded in 1991 and incorporated in 1993 as “Stardock Systems.” We grew to become a leader in development for Windows® customization software that lets you modify or extend your graphical user interface like Fences® , Start10™, Deskscapes™, among others. A long time lover of games, CEO Brad Wardell also devotes the company’s time to producing PC games in the 4X and RTS genre. Our most noted titles include Galactic Civilizations® (I, II, III), Sins of a Solar Empire® : Rebellion, Ashes of the Singularity™: Escalation, Sorcerer King™, and more.

Headquartered in Plymouth, Michigan, Stardock employees people worldwide and continues to specialize in consumer software development and publishing.

FOR MORE INFORMATION

Visit www.stardock.com and follow @Stardock

Plymouth, Michigan, United States (On-Site)

Plymouth, Michigan, United States (On-Site)

Plymouth, Michigan, United States (On-Site)

Plymouth, Michigan, United States (On-Site)

Plymouth, Michigan, United States (On-Site)

Plymouth, Michigan, United States (On-Site)

Plymouth, Michigan, United States (On-Site)

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