Stardock is currently seeking an experienced Simulation / Physics Engineer to work with our existing team to develop cutting-edge games. The ideal candidate has a passion for developing cutting-edge simulations and physics systems. This is a salaried, full-time position at our Plymouth, Michigan office.
Key Responsibilities:
Qualifications
HISTORY
Initially a developer for the OS/2 platform, Stardock was founded in 1991 and incorporated in 1993 as “Stardock Systems.” We grew to become a leader in development for Windows® customization software that lets you modify or extend your graphical user interface like Fences® , Start10™, Deskscapes™, among others. A long time lover of games, CEO Brad Wardell also devotes the company’s time to producing PC games in the 4X and RTS genre. Our most noted titles include Galactic Civilizations® (I, II, III), Sins of a Solar Empire® : Rebellion, Ashes of the Singularity™: Escalation, Sorcerer King™, and more.
Headquartered in Plymouth, Michigan, Stardock employees people worldwide and continues to specialize in consumer software development and publishing.
FOR MORE INFORMATION
Visit www.stardock.com and follow @Stardock
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Michigan, United States (On-Site)
Michigan, United States (On-Site)
England, United Kingdom (On-Site)
Masovian Voivodeship, Poland (On-Site)
Masovian Voivodeship, Poland (On-Site)
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Quebec, Canada (Remote)
New York, United States (Remote)
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North Holland, Netherlands (Hybrid)
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California, United States (On-Site)
California, United States (On-Site)
New York, United States (Remote)
New York, United States (Remote)
New York, United States (On-Site)
California, United States (Remote)
Indiana, United States (Hybrid)
Ho Chi Minh City, Vietnam (On-Site)
Quebec, Canada (Remote)
California, United States (Hybrid)
New York, United States (Remote)
United States (Remote)
United States (Remote)
North Holland, Netherlands (Hybrid)
California, United States (Remote)
Brazil (On-Site)