Asset Artist (Regular/Senior)

2 Months ago • 3 Years +

About the job

About the job

We are Fool’s Theory, a company from Bielsko-Biała in Poland, creators of the game Seven: The Days Long Gone and The Thaumaturge. We are actively seeking skilled individuals to join our team to work on The Witcher Remake, developed in cooperation with CD PROJEKT RED studio. Sounds interesting? Get in touch with us!

Responsibilities

  • Creating high quality game assets (architecture/props/foliage) that match the project and visual direction.
  • Modelling and texturing high poly, mid poly and low poly assets.
  • Implementing and setting up assets in the game engine.
  • Maintaining pipeline workflow within specified timelines.
  • Working in close collaboration with Department Lead, Artists and other team members.
  • Supporting QA in resolving Environment Art department related bugs.
  • Optimising and cleaning scanned data.
  • Familiarising with new tools needed in production.

Requirements

  • At least 3 years of relevant industry experience as an Asset Artist.
  • Modelling, sculpting, texturing skills on a Regular/Senior level.
  • Experience in Unreal Engine 5 on a Regular/Senior level.
  • Experience in the full development process of a published AAA title.
  • Open-world game development experience (AAA preferred).
  • Portfolio showing the range and variety of your work with 3D Assets.
  • Advanced modelling skills in a preferred 3D package of your choice: Blender (preferred), 3DS MAX, Maya, Zbrush.
  • Strong texturing skills (Adobe Substance 3D Painter + Adobe Photoshop).
  • Familiarity with the PBR workflow.
  • Knowledge of the photogrammetry process.
  • Knowledge of Nanite and Lumen technologies.
  • Keen eye for detail, colour and proportions.
  • Ability to independently plan your own work on the created assets, searching for references.
  • Ability to create neat models in line with the artistic vision and quality.
  • Good communication skills and willingness to work in a group.
  • Ability to solve problems.
  • High work ethic.
  • Fluent English.

          Nice to have

          • Classic Arts/Architecture/Photography background.
          • Knowledge of Colour Theory.
          • Knowledge of other software like Speedtree, Marvelous Designer.
          • Sketching skills

            We offer

            • Opportunity to work on a cool project in cooperation with CD PROJEKT RED.
            • Flexible working hours (core hours 10:00-16:00).
            • Possibility to work remotely (from anywhere with a time zone difference of -/+ 2 hours from GMT+1).
            • English language lessons.
            • Working in a group of experienced specialists, often gamedev veterans, who are willing to share their knowledge.
            • Custom tools to automate boring, repetitive stuff.
            • Working with modern tools from leading technology suppliers (e.g. Jetbrains), as well as with our proprietary solutions.
            • Support in industry training courses, conferences and fairs participation (both as a participant or speaker).
            • Private medical insurance (Enel-med).
            • Access to MyBenefit platform with a possibility to co-finance a Multisport Card.
            • Psychological support.

            About The Company

            We're a collective of AAA veterans who decided to take a break from big productions and find refuge in the mountains of southern Poland. In the past, we've contributed our skills to the critical and commercial successes of games such as The Witcher 3: Wild Hunt or Baldur's Gate 3.


            It's our goal to create immersive, story-rich games. From the very beginning of our studio, we focused on creating unique RPG experiences. We're players at heart and deliver the type of games we'd love to play ourselves.


            OUR GAMES – The Thaumaturge | Seven: The Days Long Gone

            Poland (Remote)

            Poland (Remote)

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