Distributed Development Artist

4 Months ago • All levels

Job Summary

Job Description

As a Distributed Development Artist at Fuse Games, you'll collaborate with internal and external art teams, crafting art briefs, reviewing artwork, and refining assets in software like Maya, Blender, and Substance. You'll ensure artwork meets artistic and technical specifications, providing feedback to external vendors. This role involves close collaboration with the art team, Distributed Development Director, Outsource Art Manager, and craft leads. You'll utilize your experience with Unreal Engine, 3D packages, PBR, and Substance to contribute to high-quality game assets. The ideal candidate possesses a strong understanding of art workflows, asset modeling, detail, form, and scale, alongside excellent communication and collaboration skills.
Must have:
  • Experience with Unreal Engine and 3D packages (Blender, Maya, 3ds Max)
  • PBR and Substance material creation expertise
  • Ability to write clear art briefs
  • Provide constructive feedback to external vendors
  • Refine assets in DCC software and import into game engine
  • Excellent communication skills
Good to have:
  • Experience in video game or VFX production
  • Positive attitude and love for games
Perks:
  • Competitive compensation
  • Flexible working hours
  • Hybrid work culture
  • Opportunities for skill development

Job Details

Fuse Games. A love of games and a love of making games.

Fuse Games.  A love of games and a love of making games.

We understand deeply how games are made from the simple starting points of a one-line idea, through concept, prototyping, pre-production and large scale, multi hundred-person development teams.

This understanding is underpinned by the huge value of building high performing teams. We work hard to lead, grow, develop and fuse our people together, with a clear vision and aligned constraints that are guided by our shared values. Bringing energetic, creative collaboration with a sense of urgency is essential to everything that we do.

At Fuse it’s important for us all to create a space for everyone to feel safe and included in order to be responsibly open, generous and to be their best selves. We encourage curiosity to embrace diverse perspectives, being humble and leading by example.

An Exciting Opportunity:

We are looking for creative, collaborative and passionate people with a growth mindset to help us build amazing games. For us, software is key, and we need talented folks who are happiest in engine exploring, ideating, sharing and with a sense of urgency.  The games industry is an ever-evolving fast moving one, so we’d love to have people on board who aren’t afraid to adapt, grow their skills and push both themselves and how we make games at Fuse.

What a Distributed Development Artist does at Fuse Games:

As a Distributed Dev Artist at Fuse Games, you will be working closely with the art team and external development teams. You will have the opportunity to understand art workflows, write briefs and work with our partners to help create, support and review artwork.

This person will collaborate with the internal art teams, external partners and be managed and supported by the Distributed Development Director and Outsource Art Manager and craft leads to ensure work undertaken meets the artistic vision, technical specifications and is delivered to the highest quality.

You will have the opportunity to work with other artists to share ideas and develop your skills

We are looking for talented people who have demonstratable knowledge and skills in these areas:
  • Experience with Unreal and with 3D packages such as Blender, Maya or 3dsmax and material creation using PBR and Substance
  • Eye for detail, has an understanding of asset modelling, details, form and scale. 
  • Write art content briefs that clearly defines artistic and technical requirements for external vendors to follow.
  • Under guidance from craft leads and Outsource Art Manager provide clear and concise verbal and written feedback to external vendors for world, character and vehicle art assets, ensuring they meet the project’s artistic, quality and technical requirements.
  • Refining final assets in Maya, Blender, Substance, or other DCC software and then import into the game engine.
  • Relationships and Communication...
  • Communicate work status and progress to the development craft team and Outsource Art Manager.
Additional attributes we also appreciate:
  • A positive can-do attitude
  • Art skills relevant to art content production
  • Understanding of art production so they can create and collaborate with others in art briefs
  • Love of games and the processes of making games
  • Ability to collaborate effectively with a talented team
  • Experience either with video game production or high-quality visual effects production
What’s in it for you? Glad you asked!

We realise it takes world-class people to make world-class games, so we offer competitive compensation packages and a culture that thrives off of creativity and individuality.

We know we’re making games differently now and understand that family is important so offer flexible working hours and a hybrid culture that allows everyone to find the right work/life balance.

In addition, we want people to grow and expand their horizons so we promote a culture of learning and offer opportunities for people to learn new skills.
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About The Company

At FUSE we love games and love making games - this means that how we make games is as important to us as what it is that we are making. We bring energetic, creative collaboration to rapidly build, share, play & change our work together. Creating a space for everyone to feel safe and included in order to be responsibly open, to be generous and to be our best selves.

Guildford, England, United Kingdom (Hybrid)

Guildford, England, United Kingdom (Hybrid)

Guildford, England, United Kingdom (Hybrid)

İstanbul, Türkiye (On-Site)

İstanbul, Türkiye (On-Site)

İstanbul, Türkiye (On-Site)

İstanbul, Türkiye (On-Site)

İstanbul, Türkiye (On-Site)

İstanbul, Türkiye (On-Site)

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