Game Designer

10 Months ago • 3 Years + • Game Design

Job Summary

Job Description

Game Designer with 3+ years experience in designing for video games, comfortable working with visual programming, and familiar with Unreal Engine and/or Unity.
Must have:
  • Game Design
  • Unreal Engine
  • Visual Programming
  • Unity
Good to have:
  • Gameplay Design
  • Game Mechanics
  • Content Creation
  • Player Experience
Perks:
  • Global Collaboration
  • Innovative Technologies

Job Details

Description

Description

About Us

At LiquidX, we invest and acquire the greatest innovative companies, helping teams deliver their milestones on time, through proven operational experience and financing.

We specialize in creating long-term value for the stakeholders of the companies we invest or acquire, by building unique gaming and community experiences, combining graphics and storylines with top-notch innovative technologies, such as blockchain and artificial intelligence.

As we invest and acquire more companies, we’re always looking for innovative, hungry, driven and experienced leaders to join either LiquidX or our portfolio of companies.

The Challenges

Your creativity, expertise, and enthusiasm plays a key role in delivering our users with an immersive player-focused gaming experience. You will collaborate with team across the globe to design and iterate the systems, mechanics, and content that make up a resonant player experience


What You Can Expect To Work On

  • Contributing to the game’s vision which includes concept, gameplay, story and functionality;
  • Being an active member of the development team using inclusive collaborative frameworks with diverse teams to decide on goals and establish the stories players want to tell within a given release;
  • Contributing to the gameplay experience goals for designs, and tune features to meet those goals;
  • Improving designs based on playtests, game metrics, team input and community feedback;
  • Being resourceful and solve problems using the tools and time/scope available to create unique and fun experiences for players;
  • Balancing in-game mechanics, & design in-game economy and monetization system;
  • Collaborating with cross-functional teams including artists, animators, modellers, developers and producers to get support from the team and guide a project from initial design to final production;
  • Having an eye for improving process and efficiency to make life easier for the Design team.
  • Collaborating with the Development team to create clear and concise design documents for feature implementation;
  • Identifying live feature improvements and find design solutions for implementation;
  • Reviewing feedback from UX tests to help identify issues and improve usability, fun, and engagement; and
  • Any other game design related task

Requirements

  • 3+ years experience designing for video games;
  • Comfortable working with visual programming (ie. Unreal Blueprint).
  • Familiarity with using Unreal Engine, Unity or both;
  • Excellent English written and verbal skills;
  • Strong sense of accountability and ownership;
  • Capable of working under pressure and within deadlines regardless of design concepts and limitations.

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About The Company

In Southeast Asia (SEA), unicorn exits and tech company listings have proven to offer founders and investors unrealistic expectations, given the maturity of the market. This dilemma has left founders in a challenging position as they have to optimise for the outsized outcomes investors that follow Western narratives desire, while facing the reality of the consumer landscape.

At LiquidX, we aim to shift this narrative and demonstrate that it is possible to achieve large-scale outcomes by using a distinct approach to company building. Through a holding company (holdco) structure, we will build multiple cash flow-positive businesses that can, but do not necessarily have to, rely on venture scale narratives.

The usual arguments against this approach are as follows: 

 1) The focus of founders will be divided, hence ineffective.

 2) We won’t be able to get top-tier talent to build companies this way.

 3) That Venture scale outcomes are not possible.

We believe all 3 arguments above are false narratives, and aim to prove that this new (to tech) model of company building is the optimal approach for emerging markets. Along this journey, we aspire to ensure that everyone involved enjoys the process.

Kuala Lumpur, Federal Territory Of Kuala Lumpur, Malaysia (Hybrid)

Kuala Lumpur, Federal Territory Of Kuala Lumpur, Malaysia (On-Site)

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