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Game Designer III, Weapons - Unpublished R&D Product

8 Months ago • 5 Years + • Game Design

Job Summary

Job Description

Game Designer with 5+ years of experience designing combat systems for FPS games. Proficiency in scripting and experience with Unreal Engine is preferred.
Must have:
  • Combat Mechanics
  • FPS Specialization
  • Game Design
  • Scripting Experience
Good to have:
  • AAA Game Launch
  • Open-World Game
  • Unreal Engine
  • Player Empathy
Perks:
  • Open Paid Time
  • Flexible Schedules

Job Details

As a Game Designer, you will design and optimize the player’s combat experience. Your analytical skills, player insight, and creativity help craft in- and out-of-game experiences that engage and satisfy players. You will collaborate with interdisciplinary teams and work with every tool at hand to create innovative, player-focused designs that'll delight millions around the world. Working on an early stage product, you will help decipher one of Riot's next big bets.

As a Senior Game Designer specializing in combat gameplay on the R&D team, you excel in designing and tuning Weapon Mechanics and Systems for first-person combat experiences. You partner with other designers, artists, and engineers to create and iterate on core PvP features ranging from Weapons, Equipment, damage models and everything in-between. All of these features contribute to a combat experience which is deep, compelling, and always feels great to play. You will report to the Combat Design Lead on the team.

Responsibilities:

  • Design associated combat systems for one of our new R&D projects
    • Responsible for rapid implementation / integration, great feel, and iterative improvements in the space
  • Work collaboratively with the Design and UX Leads to create a great holistic experience
  • Design creative additions and improvements for existing systems
  • Create clear design documentation that can be evaluated and implemented by non-designers

Required Qualifications:

  • 5+ years of experience in professional game design experience
  • 2+ years of experience in either Combat Mechanics or Combat Feel - FPS Specialization
  • Can create and extend complex combat systems
  • Demonstrated proficiency in scripting in at least one engine on a shipped title

Desired Qualifications:

  • Experience working on a AAA game launch
  • Experience working on a AAA first person shooter or open-world game
  • Experience working in Unreal Engine

For this role, you'll find success through craft expertise and a collaborative spirit that prioritizes the delight of players. We will look at your past studies and experience, but for this role, we also look for dedicated people with a personal relationship with games. If you embody player empathy and care about players' experiences, this is the role for you!

Our Perks:

Riot has a focus on work/life balance, shown by our open paid time off policy, in addition to other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner and children, and a 401k with company match. Check out our benefits pages for more information.

Riot Games fosters a player and workplace experience that values teamwork embodied by the Summoner's Code and Community Code . Our culture embraces differences as a strength, and our values are the guiding principles for how we approach work. We are committed to putting diversity and inclusion (D&I) at the center of everything we do, and promoting a fair and collaborative culture where Rioters treat one another with dignity and respect. We encourage you to read more about our value of thriving together and our ongoing work to build the most inclusive company in Gaming .

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About The Company

Riot Games is a video game developer, publisher, and esports tournament organizer best known for League of Legends.

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