Infrastructure Software Engineer, Intern

8 Months ago • All levels

Job Summary

Job Description

Infrastructure Engineering Intern at Paradoxum Games, build scalable infrastructure for millions of players. Requires experience with programming languages, version control, container orchestration, and a passion for games.
Must have:
  • Programming Languages
  • Version Control
  • Container Orchestration
  • Game Passion
Good to have:
  • Kubernetes
  • HashiCorp Nomad
  • Docker Swarm
  • Docker
Perks:
  • Datacenter Presence
  • Learn Internet

Job Details

Paradoxum Games is looking for new interns to help us design new, scalable and maintainable infrastructure! As an infrastructure engineering intern, you'll be working on creating new infrastructure that millions of players depend on - working at both a high-level and a low-level simultaneously. Want to help us build out our datacenter presence? Go for it! The sky is the limit - it all depends on what you want to do. You'll be directly reporting to our Infrastructure team, and if you like working on things behind the scenes that people depend on without ever realizing, then this is the job for you!

You're a good fit if you:

    • Required: Pursuing an undergraduate degree in computer science, engineering or a related field
    • Required: Have excellent written / verbal communication skills in English
    • Required: Familiar with one or more programming languages such as Lua, JavaScript, Java, C++, or others
    • Required: Experience working with version control software (We use Git)
    • Are curious about new technologies / features, and are willing to implement them
    • Have a passion for both playing and making games
    • Are familiar with container orchestration systems (Kubernetes, HashiCorp Nomad, Docker Swarn)
    • Are familiar with containers, container registries, etc (Docker, OCI, etc)
    • Want to learn how the Internet works at a low-level

You'll be doing:

    • Writing quality TypeScript code to help reduce technical debt, clean up old code, fixing bugs, documenting features, and peer reviewing code
    • Collaborating with cross-disciplinary peers
    • Writing code that runs directly on our Kubernetes cluster, which serves millions of players each month
    • Thoroughly testing and deploying to millions of players with minimal bugs
    • Write unit and integration tests for the code you write
Please note that this job is only currently available to people that are 18+ and are based in the US! While we'd love to hire from outside the US, currently we're not able to at this time.

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About The Company

We make Tower Defense Simulator on Roblox, a game which has seen over 3 billion visits, and 2.4 million monthly active users. We are a remote-first, all-inclusive, international studio with people all over the globe.

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