Senior Activity Designer - skate.

4 Months ago • 4 Years +

About the job

Job Description

Design, implement, and balance activities for skate. with 4+ years of experience in live game environment, mission/quest design, scripting tools, and passion for skate.
Must have:
  • Live Game Design
  • Mission/Quest Design
  • Scripting Tools
  • Passion for skate.
Good to have:
  • Sandbox Games
  • Activity Tuning
  • Player Engagement
  • Inclusive Culture
Perks:
  • Paid Time Off
  • Free Games
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We are Full Circle, and we're all about having fun and making great games that people want to play with their friends. As the developers of Skate™, we are set to deliver an experience that embraces and builds upon everything our community found special about the previous games. We believe in creating an inclusive world inside and outside of our games for our players and our team. As a geo-diverse studio, our team members around the globe can either work from home, in the office or a hybrid of both.

As a Senior Activity Designer, you will plan, implement, and balance core activities in skate. Senior Activity Designers at Full Circle collaborate with a cross-discipline activities team responsible for creating activities that engage players with goals that offer a compelling player experience and tie into the broader progression of the game. You will drive a design process that relies on providing and receiving feedback internally and externally. We are looking for competency with a broad range of activities in a live game.

As a Senior Activity Designer reporting to the Lead Activity Designer you will:

Responsibilities:

  • Design, implement, and, maintain compelling activities and goals for players

  • Help guide the design and vision of activity content so it meets player experience and engagement targets

  • Communicate and represent the activity vision and design to the activities and supporting teams

  • Collaborate with other disciplines teams regarding activity implementation, quality, and tuning

  • Attend playtests, provide feedback, and identify practical solutions to problems

  • Work with production to prioritize, and complete design work

Qualifications:

Please note that you do not need to qualify for all requirements to be considered. We encourage you to apply if you can meet most of the requirements and are comfortable opening a dialog to be considered.

  • 4+ years experience shipping multiple titles as a game designer working on activity, mission, or quest-based content

  • Experience designing activities, missions, or quests in a live game environment

  • Experience using in-engine scripting tools to author and modify in-game logic

  • Strong interest in skate. and sandbox games with an understanding of how they work

  • Passion for fostering an inclusive and diverse, 'team-first' culture based on fun.

Ceci ne s’applique pas au Québec.

COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the range and benefits for your specific location. EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Pay offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES

  • California (depending on location e.g. Los Angeles vs. Sacramento): º $103,200 - $145,600 USD Annually

  • New York (depending on location e.g. Manhattan vs. Buffalo): º $92,600 - $145,600 USD Annually

  • Jersey City, NJ : º $117,300 - $145,600 USD Annually

  • Colorado (depending on location e.g. Denver vs. Colorado Springs): º $111,800 - $151,800 USD Annually

  • Washington (depending on location e.g. Seattle vs. Spokane): º $92,600 - $135,600 USD Annually

  • British Columbia (depending on location e.g. Vancouver vs. Victoria): º $89,300 - $123,000 CAN Annually

Base salary is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

View Full Job Description
$103.2K - $151.8K/yr (Outscal est.)
$127.5K/yr avg.
Vancouver, British Columbia, Canada

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About The Company

Full Circle is an AAA video game development studio, founded in 2021. We are Electronic Arts’ first fully remote studio, with talented team members based across North America and beyond.

Right now, Full Circle is working on skate.™, the highly anticipated next evolution of the world-class Skate™ franchise. We’re set to deliver an experience that will embrace everything our community found special about the previous games, and take it to the next level.

It’s our mission to create great games and have fun while doing it. Our culture is rooted in radical transparency, authenticity, and a commitment to always finding the fun. We believe in building safe and inclusive communities for our players and our people, and that doing things a little differently is never a bad thing. 

Vancouver, British Columbia, Canada (Remote)

Vancouver, British Columbia, Canada (Hybrid)

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