Senior Technical Artist

1 Month ago • 4 Years + • Technical Art

About the job

Job Description

Senior Technical Artist with 4+ years experience in game development specializing in technical art. Experience with foliage creation and biomes using SpeedTree, Maya, Photoshop, Substance Designer/Painter, and Zbrush is a must. Proven ability to create and optimize 3D models and integrate assets into game engines.
Must have:
  • Technical Art
  • SpeedTree
  • Foliage Creation
  • Game Engine Integration
Good to have:
  • Procedural Tools
  • Custom Materials
  • Biomes Development
  • Node-based Systems
Perks:
  • Hybrid Work
  • Collaborative Environment
Not hearing back from companies?
Unlock the secrets to a successful job application and accelerate your journey to your next opportunity.

Description

Blind Squirrel Games (BSG) is a proud, independent studio that joins forces with developers and publishers seeking an innovative partner in creating quality games. At BSG, people are our purpose, so we prioritize an inquisitive, proactive, and collaborative work environment for all our squirrels.
 
We operate as a hybrid-remote studio and currently have locations in Irvine, California; Austin, Texas; and Auckland, New Zealand.
 
Skills and experience are highly valued at BSG, but we recognize that talent is a product of hard-work, resilience, and a growth-mindset. We champion individuals who have demonstrated they have the grit to overcome challenges and subscribe to the notion that inclusion breeds synergy and innovation. To us,diversity isn't a metric—it's a must!  
 
Senior Technical Artists at BSG...
You have a deep understanding of the technical art pipeline, complemented by a refined skillset, honed through experience on numerous AAA titles. You're recognized as a dependable developer with the insight to know when to seek feedback. You welcome challenges, setting high standards for yourself and delivering high-quality work consistently.
 
While your influence is vital to the department's success and you provide mentorship to junior developers, creating and implementing technical art assets remains your core focus. You excel in independent work but also value collaboration through teamwork. 
 
Location
This is a full-time position, and we welcome candidates interested in onsite, hybrid, or remote work arrangements.
 
Compensation:
The salary range being considered for this role is $107,000 - $134,000. The specified salary range pertains to Southern California, and the actual amounts may differ based on experience, performance, and location. These salary ranges do not apply to locations outside the United States. 
 
Role and Responsibilities
Blind Squirrel Games (BSG) is looking for a is looking for a Senior Technical Artist to join us for an upcoming project.
Supported by the Art Director and Project Leads, the Senior Technical Artist will collaborate closely with artists, designers, and engineers to solve technical challenges, contribute to content creation, and ensure the seamless integration of art assets within the game engine.
As a Senior Technical Artist at BSG, you will contribute to the project by developing and optimizing art assets and ensuring their seamless integration within the game engine.
The ideal candidate for this role is passionate about foliage and developing new biomes and will drive the quality bar for vegetation across the project.  Our ideal candidate is excited about creating plants, bushes, and trees using SpeedTree as well as other production tools and techniques in a highly collaborative environment.
 
Responsibilities
  • Create foliage assets using procedural and semi-procedural tools including SpeedTree
  • Develop and implement custom materials that support the visual and technical requirements
  • Assist in the development of new biomes, including asset placement, lighting, atmospherics and post process settings
  • Integrate environment assets and effects into game engines, troubleshoot integration issues, and optimize performance.
  • Develop and implement custom materials using node-based systems.
  • Generate seamless tiling textures and create one-off textures for unique elements.
  • Efficiently unwrap UVs for art assets and generate realistic terrain meshes.
  • Create and modify 3D models, optimizing for performance and visual quality.
  • Assist in the development of custom scripts and tools for supporting and optimizing art pipelines
  • Manage and organize art assets within database systems, ensuring proper version control and backup.
  • Collaborate with production to maintain a clear and realistic schedule.
  • Work directly with other artists, designers, and engineers to complete environments.
  • Document technical art pipelines, workflows, and best practices for reference and training purposes.
 
Qualifications and Education Requirements
  • 4+ years of industry experience in game development specializing in technical art. 
  • At least two shipped titles as a Technical Artist. 
  • Portfolio demonstrating diverse foliage and biomes in one or more game engines, using a variety of styles and techniques.
  • Significant experience and techniques in the creation of trees, plants, shrubs, and vines using cards/flats and other techniques.
Preferred Skills
  • Proactive communication and problem-solving abilities.
  • Excellent leadership and mentoring skills.
  • In-depth knowledge of art pipelines, dependencies, and project scope.
  • Strong organizational and time-management skills.
  • Advanced proficiency in Maya, Photoshop, Substance Designer/Painter, and Zbrush.
  • Strong foundational skills in composition, design, structure, silhouette, and color theory.
  • Proficiency with project management and task tracking software like Jira. 
Blind Squirrel Entertainment, Inc. is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability. Eligibility to participate in benefits and perks may vary depending on position term and location.     
 
Notice to Job Applicants that certain personal information is collected as a part of this application process and submission of your application is considered your acknowledgment that you have read and understand our policies applicable to such process and consent to the collection and processing of your personal information in accordance with our Privacy Policy. To review our policies, please visit our [website] and click [“Privacy”].   

View Full Job Description
$107.0K - $134.0K/yr (Outscal est.)
$120.5K/yr avg.
Austin, Texas, United States

Add your resume

80%

Upload your resume, increase your shortlisting chances by 80%

About The Company

Blind Squirrel Games is an independent video game studio located in Orange Country, CA; Austin, TX; & Auckland, NZ.

We are a team of passionate and talented game developers dedicated to creating AAA gaming experiences across all platforms. Our high-quality HD remasters have reshaped and reimagined some of the most storied titles in the industry. We build original creations that will become memorable titles for the future.

Auckland, Auckland, New Zealand (On-Site)

Auckland, Auckland, New Zealand (On-Site)

Austin, Texas, United States (Hybrid)

Irvine, California, United States (Hybrid)

Irvine, California, United States (Hybrid)

View All Jobs

Get notified when new jobs are added by Blind Squirrel Games

Similar Jobs

Netflix - Sr. Technical Artist, Games Studo

Netflix, United States (On-Site)

Netflix - Sr. Technical Artist, Games Studo

Netflix, United States (On-Site)

Fortis Games - Senior Technical Artist: Shaders

Fortis Games, Spain (On-Site)

Nordcurrent - 2D Technical Artist

Nordcurrent, Lithuania (On-Site)

Sledgehammer Games - Senior Technical Artist – Sledgehammer Games

Sledgehammer Games, Canada (On-Site)

Sledgehammer Games - Expert Technical Artist – Sledgehammer Games

Sledgehammer Games, United States (On-Site)

Warhorse Studios - Senior tools programmer/Enviro technical artist

Warhorse Studios, Czechia (Hybrid)

Warhorse Studios - Senior tools programmer/Character technical artist

Warhorse Studios, Czechia (Hybrid)

Trackman - Unity Technical Artist

Trackman, (On-Site)

Magnopus - Technical Artist - Generative AI

Magnopus, United States (Hybrid)

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

King - Senior Project Specialist

King, United Kingdom (On-Site)

King - Senior Business Analyst

King, United Kingdom (On-Site)

Warner Bros. Games - VP, Brand Management and Product Marketing

Warner Bros. Games, United States (Hybrid)

Aristocrat Gaming - Regional Marketing Manager, Marketing Partnership

Aristocrat Gaming, United States (Hybrid)

Aristocrat Gaming - Planning & Procurement Analyst

Aristocrat Gaming, United States (Hybrid)

The Walt Disney Company - Senior Creature Technical Director

The Walt Disney Company, Canada (On-Site)

The Walt Disney Company - Lead Creature Technical Director

The Walt Disney Company, Canada (On-Site)

DraftKings - Senior Data Science Engineer, Search

DraftKings, United States (On-Site)

DraftKings - Senior Data Science Engineer, Personalization

DraftKings, United States (On-Site)

umusic - Administrative Assistant

umusic, United States (On-Site)

Get notifed when new similar jobs are uploaded

Jobs in Austin, Texas, United States

Warner Bros. Games - Sr. Manager, Brand Management and Product Marketing

Warner Bros. Games, United States (Hybrid)

Warner Bros. Games - VP, Brand Management and Product Marketing

Warner Bros. Games, United States (Hybrid)

Aristocrat Gaming - Regional Marketing Manager, Marketing Partnership

Aristocrat Gaming, United States (Hybrid)

Aristocrat Gaming - Planning & Procurement Analyst

Aristocrat Gaming, United States (Hybrid)

The Walt Disney Company - Quality Inspector II - 3rd Shift

The Walt Disney Company, United States (On-Site)

DraftKings - Senior Data Science Engineer, Search

DraftKings, United States (On-Site)

DraftKings - Senior Data Science Engineer, Personalization

DraftKings, United States (On-Site)

umusic - Administrative Assistant

umusic, United States (On-Site)

Scientific Games  - Senior Human Resources Business Partner

Scientific Games , United States (On-Site)

Scientific Games  - Data Center Tech I.230064

Scientific Games , United States (On-Site)

Get notifed when new similar jobs are uploaded

Technical Art Jobs

Fortis Games - Senior Technical Artist: Shaders

Fortis Games, Spain (On-Site)

SuperPlay - TECH ARTIST

SuperPlay, Israel (On-Site)

Nordcurrent - 2D Technical Artist

Nordcurrent, Lithuania (On-Site)

Sledgehammer Games - 2025 US Summer Internship - VFX

Sledgehammer Games, United States (On-Site)

Sledgehammer Games - Senior Technical Artist – Sledgehammer Games

Sledgehammer Games, Canada (On-Site)

Sledgehammer Games - Expert Technical Artist – Sledgehammer Games

Sledgehammer Games, United States (On-Site)

Voodoo - Technical Artist - Coffee Pack

Voodoo, Israel (Remote)

Gearbox Entertainment - Senior Technical Artist

Gearbox Entertainment, United States (Hybrid)

Zynga - Technical Artist

Zynga, India (On-Site)

The Walt Disney Company - VFX Editor

The Walt Disney Company, Australia (On-Site)

Get notifed when new similar jobs are uploaded