Senior Unity Developer/Generalist

9 Months ago • 5 Years +

Job Summary

Job Description

Senior Unity Developer with 5+ years experience, strong knowledge of Unity, URP & HDRP, and experience with rigged characters and animations.
Must have:
  • Unity (C#)
  • URP & HDRP
  • Rigged Characters
  • Game Development
Good to have:
  • PBR Shaders
  • 3D Experience
  • Game Asset Pipelines
  • Version Control
Perks:
  • Remote Work
  • Game-Ready Assets

Job Details

About the job

Company Description

Yarrawah Interactive is a Brisbane-based 3D development studio and publisher. Our goal is to develop and bring premium assets to the marketplace that are truly game-ready, emphasizing modularity and level-design tools. Our assets should not only look good in your game, but they should help you in your production as well. We understand that time is valuable, and we develop all of our assets with this principle in mind.


Role Description

This is a full-time remote role for a Senior Unity Generalist. The Unity Generalist will be responsible for porting Unreal Engine assets and 3D source material to Unity, collaborating with cross-functional teams, including artists and programmers, to design and implement high-quality and efficient features. As a Senior, you will be expected to guide and instruct the team regarding gold-standard practices in Unity development. A broad skillset is required for the role. The Unity Generalist will also be responsible for troubleshooting, debugging, and fixing defects.


Qualifications

  • 5+ years of experience in game development with Unity
  • Strong knowledge and demonstrated expertise in Unity (C#)
  • Rendering experience is essential - you must have a good eye for visuals and be able to effectively configure shaders and scene lighting for production
  • Strong knowledge and demonstrated skillset working with URP and HDRP
  • Strong knowledge of 3D content creation pipelines
  • Experience working with Rigged Characters and Animations
  • Experience creating PBR and masked shaders
  • Some 3D experience is required to fix incorrect orientations and other small issues
  • Proficiency in game design and development principles, including game mechanics, systems, and optimization
  • Ability to collaborate and communicate effectively with cross-functional teams, including artists and programmers
  • Experience with debugging, profiling, and optimizing code
  • Experience with game asset pipelines and version control systems
  • Strong problem-solving skills and attention to detail
  • Shipped at least one game on a platform like mobile, PC, or console.


Bonus

  • Strong eye for visual quality and detail
  • Ability to produce renders
  • Experience writing documentation for internal teams


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