Technical Artist (Pipeline) - EA Sports FC

6 Months ago • 5 Years + • Technical Art

About the job

Job Description

Technical Artist with 5+ years of experience in cinematic/games production, proficient in Python, C#, Maya, and revision control, passionate about games.
Must have:
  • Cinematic/Games Production
  • Python/C# Scripting
  • 3D Art Packages
  • Revision Control
Good to have:
  • C++ Programming
  • Content Pipeline
  • Art Production Workflow
  • Asset Optimization
Perks:
  • Vacation/Sick Time
  • Extended Health Coverage
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EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.

After nearly 30 years of creating genre-defining, interactive football experiences with the world's biggest football entertainment platform, EA SPORTS FIFA, we are soon beginning an exciting new era. EA SPORTS™ FC will become the future of football from EA SPORTS – as we strive to take global football experiences to new heights, on behalf of football fans everywhere.

With more opportunity than ever to innovate and create new, authentic experiences that bring joy, inclusivity, and immersion to a global community of fans, we invite you to join us and pioneer the future of football with EA SPORTS!

As part of our EA SPORTS™ FC studio, the Technical Art Team helps push visual boundaries and experiences for our players. We invest in future technologies, shared tooling, and production workflows. We combine creativity and imagination with technical expertise. We are a diverse group that encourages team members to bring their unique perspectives and expertise to work every day.

Your Responsibilities:
The Technical Artist is a bridge between the artists and engineers. They are considered part of the art team and work closely with artists, project managers, SEs and the Technical Art team. They also act as a point of contact with the game team partners, liaising between the art team and the game team. The main areas of responsibilities include content pipeline automation, art production workflows, tools, asset optimization, content management/integration and game development. TAs are expected to assume ownership over any technical issues that arise on their project and bring them to resolution. You can be from an Art, Design, Mathematics, Engineering or Computer Science background; however you must demonstrate a comfort level in working with both art and science. Technical Artists report to Technical Art Directors on the EA SPORTS™ FC team.

Your Qualifications:

  • Ideally at least 5 years of cinematic/games production experience.
  • A bachelor's degree (or equivalent) in a related field is desired.
  • Effective at communicating with different audiences: artists, engineers, managers.
  • Experience scripting/programming in python and C#. (C++ is a bonus, but is not required).
  • Knowledge of 3D art packages (Maya).
  • Experience in revision control software.
  • A solutions-provider, particularly as it pertains to testing and debugging technical issues.
  • A willingness to jump into the unknown and solve new problems; the ability to think creatively to resolve technical challenges and limitations.
  • A Passion for Games!

BC COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

HOURLY PAY RANGES

• British Columbia (depending on location e.g. Vancouver vs. Victoria):
º $79,900 - $111,900 CAN Annually

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity. "

View Full Job Description
$79.9K - $111.9K/yr (Outscal est.)
$95.9K/yr avg.
Vancouver, British Columbia, Canada

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About The Company

We exist to inspire the world to play. We put our people first, and we thrive off their diversity in our innovative technology and immersive storytelling. We’re doing the work to give everyone the space to be their full selves while giving back to our community, no matter where you’re working from. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and transform the future of gaming. Join us.

Guildford, England, United Kingdom (On-Site)

Stockholm, Stockholm County, Sweden (Hybrid)

Montreal, Quebec, Canada (On-Site)

Redwood City, California, United States (On-Site)

Ontario, Canada (Remote)

Madrid, Community Of Madrid, Spain (On-Site)

Madrid, Community Of Madrid, Spain (On-Site)

Montreal, Quebec, Canada (On-Site)

Guildford, England, United Kingdom (On-Site)

Vancouver, British Columbia, Canada (Hybrid)

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