3D Character Artist with 5+ years experience in game or film. Must be proficient in Maya, Zbrush, Substance Painter, and Unity.
Must have:
Character Artist
Maya, Zbrush
Substance Painter
Game Engines
Good to have:
VR/AR experience
Emerging Tech
Asset Pipelines
Performance Profiling
Perks:
Health Benefits
New Child Benefit
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About the job
Our Customer’s mission is to give people the power to build community and bring the world closer together. Through their family of apps and services, they are building a different kind of company that connects billions of people around the world, gives them ways to share what matters most to them, and helps bring people closer together. We are seeking a3D Character Artiston acontract basisto support our Customer’s business needs. This role is100% remote. 3D art is essential for the future of social virtual reality applications and their communities. Our Customer is committed to providing Avatars that represent everyone's identity authentically in both current and yet-to-be-invented experiences. As a 3D Character Artist, you are responsible for exploring, prototyping, and building an ecosystem for avatars that define the future of AR/VR. Your work will make Avatars shine across all experiences, including: VR, mobile and augmented reality. You understand traditional techniques and are keen to apply them to real time workflows. You will partner with other artists, rendering engineers and product managers to deliver impactful products that reach a global audience. Responsibilities
Sculpt high-resolution character models in Maya, Blendery, Zbrush, or Mudbox.
Create clean, low-resolution game topology, UVs, and textures.
Develop prototypes working as a character artist on a medium to large team.
Work within multi-disciplinary design teams to increase the expressiveness, customization, and diversity of avatars.
Conceptualize, present and execute ideas within time and technical constraints while actively participating in artistic, creative and technical, problem-solving.
General 3D asset content creation including modeling, texturing, materials, and lighting, at both mobile and high-end specs.
Iterate and polish assets in engine (Unity) and publish complete assets.
Contribute directly to both the conceptual thinking behind and the physical creation of detailed, high-quality products.
Support the creation of asset pipelines by advocating for character artists in technical meetings
Build and document templates and best practices that scale to the variety of Avatars supported, with an emphasis on stability and performance
Qualifications
8 years as Character Artist – some of that experience must be in Games (Large Gaming Character Art: Riot, EA, Sony)
5+ years professional content development experience in either game or film industries, including shipping one or more titles.
Experience communicating in a multi-disciplinary team, including engineers, artists, and designers.
Experience with one or more commercial game engines (e.g. Unreal or Unity).
Knowledge of 3D modeling and asset creation packages like Maya, Substance Painter, ZBrush, Marmoset, Photoshop, etc.
Able to locate and resolve content and asset performance bottlenecks through performance profiling and optimization.
Bonus Qualifications Prior virtual or augmented reality experience Knowledge of emerging technologies Perks are available through our 3rd Party Employer of Record(Available upon completion of waiting period for eligible engagements)
Health Benefits: Medical, Dental, Vision, 401k, FSA, Commuter Benefits Program
Accrued PTO: Up to 15 days per 12 months on assignment
New Child Benefit: Up to $4,000 for the birth or adoption of a child while on assignment (conditions apply)
An Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, or protected veteran status and will not be discriminated against on the basis of disability.
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