55994-1 - Concept Artist V

2 Months ago • 3 Years +
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About the job

SummaryBy Outscal

Concept Artist with 3+ years of game development experience. Define artistic direction, create visual styles, and collaborate with teams.

Concept Artist V

Job Description:

The Concept Artist is responsible for creating development art, helping teams execute designs that will define the future of AR/VR. Our creative teams, spread across several locations, are focused on creating content that invites users to engage in social, immersive, real-time experiences.

Responsibilities:

Define and evolve artistic direction, vision and high production standard in the creation of products within the team in direct collaboration with creative, technical and production leaders.
Support R&D and prototyping to reach creative solutions to technical challenges.
Collaborate on the creation of style guides and related materials for internal and external teams.
Communicate visual goals with cross-functional internal and external partners.
Create production concepts and polished 2D marketing assets.
Manage expectations for cross functional partners.
Ability to collaborate and iterate based on the team's needs.

Minimum Qualifications:

3+ years of experience in game development as a Concept Artist or equivalent experience in film or TV.
Experience to clearly articulate visual vision to a team of multidisciplinary contributors, technical artists, 3D artists, etc., to arrive at the desired visual goal.
Experience to define and drive varied art styles, from stylised to realistic.
Knowledge of art and visual design principles and techniques relating to environment design.
Understanding of art pipelines including: art creation processes (both 2D and 3D), technology requirements and advancements, trade-offs, and challenges associated with development.
Organizational skills with the experience to work on multiple projects, set priorities, and meet deadlines and expectations.

Preferred Qualifications:

Experience with visual development and/or architectural visualization.
Knowledge of emerging technologies.
Knowledge of 3D software packages such as Maya, 3DsMax, Blender..
Technical understanding of standard game engines such as Unity or Unreal and art pipelines.
Virtual reality experience (Rift, Vive, GearVR, etc.).

About The Company

Since our start in 2017, our team of world-class system and software engineers have participated in designing some of the most advanced telecommunication and consumer products in the world, and have developed these products with the focus and agility of a startup. We provide a range of research, development, and engineering services, including systems engineering, hardware and software, and developing networking and wireless communications standards. Some of the biggest tech companies entrust us with embedding these technologies into their next generation of products:


Technologies

- All generations of Wi-Fi (IEEE 802.11) in all frequency bands (2.4, 5, 6 and 60 GHz)

- Ultra-Wideband (IEEE 802.15.4z and WiMedia standards)

- Cellular technologies (4G/5G covering UE, RAN, Core)

- Millimeter-wave systems


Engineering

- Wireless systems architecture and design

- Standards and Intellectual Property development

- Hardware design and prototyping

- Embedded software development

- Application-level programming

- Systems testing and automation


Applications

- Wireless connectivity solutions for augmented/virtual reality (AR/VR) and other wearable products

- Fixed wireless access and backhaul, including millimeter-wave solutions

- Next-generation cellular infra for 4G/5G based on Open-RAN

Washington, United States (On-Site)

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