Audio Designer (6 Months Fixed-Term-Contract)

1 Month ago • 1-5 Years

About the job

SummaryBy Outscal

Audio Designer needed for 6 months, experience with Wwise, UE4, and DAWs essential.

Job Description: Audio Designer 

Department: Audio 

 

Compulsion Games is a first party game studio and subsidiary of Microsoft’s Xbox Game Studios, located in Montreal, Canada. 

 

We are a boutique team of industry veterans, who trust and respect each other and love our craft. Our games have won praise for their art, music, world-building and narrative. We are now working on our next project! 

 

We like to take on troublesome themes. We try to make characters with compelling, human flaws. We mix darkness and comedy. 

 

Job Description 

The Audio Designer will help create and implement sound elements into our game.   

 

Responsibilities 

  • Follow Audio direction to concept, create and integrate interactive and linear sound design in Wwise and UE4. 
  • Mix and master audio assets and systems. 
  • Record, edit and catalog assets produced from field recording and studio sessions. 
  • Implement localization. 
  • Managing a vast library of audio assets for our projects. 

 

Qualifications 

  • 1-5 years of experience in game audio design 
  • Shipped at least one AA or AAA game 
  • High proficiency with Wwise 
  • Advanced knowledge of DAWs such as Pro Tools and Reaper, as well as sample editors and plug-ins 
  • Proficient with UE4 
  • Experienced working in various surround formats. 
  • Bilingualism 

 

Other useful experience: 

  • Music editing 
  • Interactive music implementation 
  • Foley editing 
  • Field recording 
  • In-depth understanding of UE4 blueprints 
  • Solid time management and organization 
  • Strong written and verbal communication skills 

 

If that all sounds like you, then we would love you to come and work with us.  

 

-------------------- 

 

Poste: Designer audio 

Départment: Audio 

 

Qui nous sommes 

Nous sommes Compulsion Games, un studio de jeu indépendant et une filiale de Microsoft Xbox Game Studios, situé à Montréal, Canada. 

 

Nous travaillons sur des expériences créatives et de haute qualitée avec notre équipe de 40-60 employés expérimentés qui adorent ce qu’ils font et se respectent.  Les jeux que nous avons produits inclus Contrast et We Happy Few et nous sommes excités de commencer la production sur notre prochain projet!    

 

Description de l'emploi 

Le Designer audio aidera à créer et à implémenter des éléments sonores dans notre jeu. 

 

Responsabilités 

  • Suivre la direction audio pour concevoir, créer et intégrer la conception sonore interactive et linéaire dans Wwise et UE4. 
  • Mixer et maîtrisez les ressources et les systèmes audio. 
  • Enregistrer, éditer et cataloguer les actifs produits à partir de l'enregistrement sur le terrain et des sessions en studio. 
  • Aider avec la localisation. 
  • Gérer une vaste bibliothèque d'actifs audio pour nos projets. 

 

Qualifications 

  • 1 à 5 ans d'expérience dans la conception audio de jeux 
  • Expédié au moins un jeu AA ou AAA préférabelment 
  • Excellente maîtrise de Wwise 
  • Connaissance avancée des DAW tels que Pro Tools et Reaper, ainsi que des exemples d'éditeurs et de plug-ins 
  • Maîtrise de l'UE4 
  • Expérience de travail dans divers formats surround. 
  • Bilinguisme 

About The Company

Hello! We are Compulsion Games. We're an independent videogame developer based in Montreal, Canada. We have a small office in Saint Henri, where we enjoy trudging through snow in the winter and Montreal's festival scene in the summer. 

We started in 2009, and focus on creating new intellectual properties for PC and console using Unreal. Our team is a bunch of passionate, excited people, with a range of experience from very senior to junior. The two main things that we have in common are a passion for videogames, and a desire to create amazing work. We're now 40 people in the office and we are looking to expand with the right people.

Our first game, Contrast, launched on PC, PS3, Xbox 360 and PS4 in November 2013, and on Xbox One in May 2014. It was a game about a little girl and her imaginary friend, set in an adult world of film noir, cabaret and gangsters. We're damn proud of it.

We shipped our second project, We Happy Few, in August 2018. It's a game set in a retrofuturistic 1960s England, filled with paranoid citizens and not a lot of food.

2018 was definitely an exciting year as we also joined the Xbox family; we are really thrilled to become a Microsoft studio. We'll be working on our new IP for the coming years so do not hesitate to contact us if you want to be part of the adventure.

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