Concepteur.trice audio / Audio Designer - BATTLEFIELD

5 Months ago • 4 Years + • Level Design • Undisclosed

About the job

Job Description

Audio Designer with 4+ years experience in game audio. Must have shipped work, strong audio design process and understanding of audio tools pipelines.
Must have:
  • Game Audio Design
  • Shipped Work
  • Audio Design Process
  • Audio Tools Pipeline
Good to have:
  • Sound Recording
  • Ambience Design
  • Mechanical Sound Design
  • Audio Middleware
Perks:
  • Inclusive Work Environment
  • Team Culture

About the job

(Pour visualiser la description de poste en français, veuillez sélectionner le français dans le menu déroulant au haut de la page sous "Select Language".)

Our Motive is to develop innovative action games set in iconic worlds where every player feels like the hero. Let's say that again—iconic worlds where every player feels like the hero.

Our passion has taken us from imagining dogfighter pilots in Star Wars™: Squadrons to re-creating Isaac Clarke onboard the Ishimura in Dead Space™. Currently, we're working on two exciting projects, an original Iron Man™ action-adventure game and what's coming next for Battlefield™.

We believe in sharing our passion with our community and each other, fostering an inclusive culture, and nurturing a growth mindset. Although our approach may seem simple, it leads us to create the best work of our careers, bringing unique and immersive experiences to our players.

Motive is looking for an Audio Designer to work on the Battlefield Franchise.

Responsibilities

  • Work closely with our game designers and gameplay engineers to bring prototype features to life, emphasizing comprehensibility and situational awareness for players.
  • Become well versed in our engine’s audio tools pipeline and advise our engineering department on ways to improve its capabilities and efficiency for development on an ongoing basis.
  • Recording source material in the field as needed, design original sounds across a diverse range of categories such as weapons, creatures, ambiences, and mechanical elements, helping to shape the sonic identity of our game’s broader universe.
  • Some lightweight self-production: basic task breakdowns, estimates, and timekeeping.
  • Model the culture and help build the team. Rotate through interview panels with all disciplines, onboard new hires, help tend to team health and culture in open team discussions.
  • Promote and build an inclusive work environment.
  • Work with all disciplines and contribute to topics at the project level. While everyone has an area of focus, building a great game and a great development experience is everyone's responsibility.

Qualifications

  • Minimum 4 years experience in video game audio design.
  • We prefer an online portfolio showing shipped work in an in-game context as it would be experienced by players. (In lieu of a traditional portfolio, a list of specific time-indexes with links to publicly available videos will also suffice.)
  • You’re able to explain your audio design process and break down your creative philosophy in depth, citing specific examples from your past work to illustrate.
View Full Job Description

Add your resume

80%

Upload your resume, increase your shortlisting chances by 80%

About The Company

Motive is a AAA video game development studio established in 2015, and located in Montreal, Quebec. The studio is part of Electronic Arts studio network and has worked on action-adventure licenses. Motive supported the solo campaign on Star Wars™ Battlefront™ II and was the lead developer of Star Wars™: Squadrons and the Dead Space™ remake. The team is currently working on an Iron Man™ game. 

At Motive, we encourage innovation and calculated risk-taking in our approach to game development. We put significant emphasis on creating safe spaces through our practices and a culture that offers our teams the freedom, autonomy, and time to innovate where it matters. All of this in search of unique experiences, in search of fun. 

Our offices are located in the heart of downtown Montreal, at the foot of the heritage site and popular park Mount-Royal. The studio also welcomes members of our Frostbite engine team, and Search for Extraordinary Experiences Division (SEED).

Montreal, Quebec, Canada (On-Site)

Montreal, Quebec, Canada (On-Site)

Montreal, Quebec, Canada (On-Site)

View All Jobs

Get notified when new jobs are added by Motive Studio

Similar Jobs

Playtika - Level Design Team Leader

Playtika, Israel (On-Site)

TiMi Studio Group - Associate Content Director

TiMi Studio Group, (On-Site)

Epic Games - Lead Level Designer

Epic Games, United States (On-Site)

Keywords Studios (Player Support) - Senior Level Designer at The Multiplayer Group (MPG)

Keywords Studios (Player Support), United Kingdom (Remote)

Icreatives - Mid-Level Technical Designer L7573835

Icreatives, United States (On-Site)

Get notifed when new similar jobs are uploaded

Jobs in Montreal, Quebec, Canada

Jam City - Senior Product Manager

Jam City, Canada (On-Site)

Mistplay - Director of Strategic Finance

Mistplay, Canada (Hybrid)

Bounteous - Database Engineering Specialist

Bounteous, Canada (Hybrid)

Keywords Studios (Player Support) - Technical Artist - VFX

Keywords Studios (Player Support), Canada (Hybrid)

NetEase Games - HR Operations Specialist (Montreal)

NetEase Games, Canada (On-Site)

CharacterAI - Research Engineer, Post-Training

CharacterAI, Canada (On-Site)

The Embassy - Animator

The Embassy, Canada (Hybrid)

Get notifed when new similar jobs are uploaded

Level Design Jobs

Infinity Ward - Senior Technical Designer - Infinity Ward

Infinity Ward, United States (On-Site)

Playtika - Level Design Team Leader

Playtika, Israel (On-Site)

Limit Break - Unity Level Integrator (Japan)

Limit Break, Japan (On-Site)

Ubisoft - Technical Designer

Ubisoft, Philippines (On-Site)

TT Games - Combat Designer

TT Games, United Kingdom (On-Site)

Tripledot Studios - Lead Level Designer

Tripledot Studios, Poland (Hybrid)

Ubisoft Blue Byte - LEVEL DESIGNER (F/M/D)

Ubisoft Blue Byte, Germany (On-Site)

Buildarocketboy - Senior Level Designer (UGC)

Buildarocketboy, United Kingdom (On-Site)

Snail Games - Level Designer UE4/UE5

Snail Games, United States (On-Site)

Get notifed when new similar jobs are uploaded