Senior Character Artist, External Development - Battlefield

1 Month ago • 5 Years + • 3D Art

Job Summary

Job Description

EA is seeking a Senior Character Artist to oversee the quality and artistic consistency of externally developed character assets for their upcoming Battlefield title and other projects. The role involves guiding external developers, providing feedback, and ensuring assets meet fidelity and performance standards. Responsibilities include teaching external artists, reviewing assets, sculpting high-resolution characters, collaborating with animation and technical art teams, and occasionally creating assets to maintain skills. The ideal candidate possesses 5+ years of experience in realistic character art for games, proficiency in Maya, ZBrush, and Substance Painter, and a strong understanding of character anatomy and posing. Experience with external partners, managing backlogs, and nurturing talent is crucial.
Must have:
  • 5+ years experience in realistic character art
  • Proficiency in Maya, ZBrush, Substance Painter
  • Strong understanding of character anatomy
  • Experience with external partners
  • Excellent organizational skills
Good to have:
  • Experience with Marvelous Designer
Perks:
  • Paid time off
  • New parent leave
  • Free games

Job Details

Our motive is to develop innovative action games set in iconic worlds where every player feels like the hero. Let's say that again—iconic worlds where every player feels like the hero. Our passion has taken us from imagining dogfighter pilots in Star Wars™: Squadrons to re-creating Isaac Clarke onboard the Ishimura in Dead Space™.

Currently, we're working on two exciting projects, an original Iron Man™ action-adventure game and what's coming next for Battlefield™.
We believe in sharing our passion with our community and each other, fostering an inclusive culture, and nurturing a growth mindset.
Although our approach may seem simple, it leads us to create the best work of our careers, bringing unique and immersive experiences to our players.

We are looking for a Senior Character Artist, External Development to oversee the quality and artistic consistency of externally developed character assets. In this role, you will guide and assist external developers to ensure they deliver assets that match our fidelity and performance standards.

Responsibilities:

  • Support external artists by teaching, briefing and reviewing assets through written feedback and direct conversation, helping them reach quality.

  • While your main focus is on supporting external partners, you will also spend some of your time creating assets to keep your skills and workflow knowledge sharp.

  • Sculpt high-resolution characters with clean game topology, UV’s and textures.

  • Partner with the Animation and Technical Art teams to create practical and timely solutions to all related technical and aesthetic issues.

Qualifications:

  • 5+ years of experience from several game titles with a realistic looking art direction for characters, working in some capacity with external partners.

  • Strong proficiency in Maya, ZBrush, and Substance Painter. Experience with Marvelous Designer is a plus.

  • Strong understanding of character anatomy, proportions, and dynamic posing.

  • A history of supporting others, prioritizing nurturing talent in others instead of solving the issue for them.

  • Experience in managing a backlog, working with estimates and delegating tasks to others.

  • Experience with managing outsource and/or co-dev relationships

  • Excellent organizational skills and proven experience managing 3D assets in various stages of completion.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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About The Company

Motive is a AAA video game development studio established in 2015, and located in Montreal, Quebec. The studio is part of Electronic Arts studio network and has worked on action-adventure licenses. Motive supported the solo campaign on Star Wars™ Battlefront™ II and was the lead developer of Star Wars™: Squadrons and the Dead Space™ remake. The team is currently working on an Iron Man™ game. 

At Motive, we encourage innovation and calculated risk-taking in our approach to game development. We put significant emphasis on creating safe spaces through our practices and a culture that offers our teams the freedom, autonomy, and time to innovate where it matters. All of this in search of unique experiences, in search of fun. 

Our offices are located in the heart of downtown Montreal, at the foot of the heritage site and popular park Mount-Royal. The studio also welcomes members of our Frostbite engine team, and Search for Extraordinary Experiences Division (SEED).

Montreal, Quebec, Canada (On-Site)

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