Do you thrive in people management and developing teams and have experience in organization development and strategic planning? Are you ready to make a significant impact in game development? Sharkmob is seeking a Department Manager for our Engineering teams. As Department Manager, your mission is to foster leadership talent, develop team capabilities, and advance our working methods.
Reporting to the Senior Production Director, you would be one of three Department Managers, each championing a core discipline of game development:
As the Department Manager, your leadership will extend across our Engineering disciplines, including Online, Gameplay, AI, Systems, Engine, Tools, Release Management, and QA. You will oversee a group of talented Leads/Managers and their respective teams, helping align our objectives with the bigger picture of game development and studio goals. A key part of your role will be ensuring we have the people and capabilities needed in the short and long term. It is about making an impact today while setting up for future success.
While you will need to know your tech discipline, your focus will not be on the deep technical aspects of each team's work. Instead, your role requires a broad understanding of our products and services. This understanding and close collaboration with Directors, Producers, and Leads/Managers will enable you to drive organizational and professional development, promote continuous improvement, and establish effective working methods and processes within your department's disciplines.
This is an exciting opportunity to combine your passion for gaming with the chance to make a huge difference in our employees' professional growth. At Sharkmob, we want to have fun making games! We want everyone to feel like they have a stake in the games that we make. It's shared ownership and a team effort to create great games.
We can't wait to see your application!
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Our first game, Bloodhunt, was released last year, and we are currently working on two proprietary, unannounced projects.
At Sharkmob, we are committed to building an inclusive team representing diverse backgrounds, perspectives, and skills – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, creating great games, and, last but not least – having fun! We hope that you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, take a look at our homepage.
Sharkmob is a game development company with studios located in Malmö, (Sweden) and London (UK).
Currently, we are working on two major projects: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.
We are fortunate to work with things we are passionate about and we have the privilege of creating entertainment for others to enjoy. We believe that if we have fun making games, people will have fun playing them. Fun is also about daring to do mighty things that allow us to reach levels of achievement we otherwise can't. All things said we want a fun, professional experience & so we all must lead by example.
We want everyone to feel like they have a stake in the games we make. Our games are not the brainchild of a few people - we own them together. Everyone’s contributions, opinions, and feedback matter. For this to work everyone needs to respect the big picture and high-level goals of the project. Shared ownership is at the heart of the Sharkmob adventure.
We embrace a system of "disagree and commit". This means that we accept that we might not always get our way but we wholeheartedly support decisions we make as a team. Doing more with less and making an extra effort to find the optimal way forward is always valued. We rely on smart decisions to take us further than otherwise possible. Making games is kind of like rocket science; but harder!