Online Engineer

1 Month ago • All levels • Software Development & Engineering

Job Summary

Job Description

The Online Engineer will be part of the team to build new features and enhance existing ones for the game Exoborne, striving for long-term goals. The role involves designing, planning, implementing, debugging, and delivering robust, secure, and scalable solutions for players. The team values collaboration and smart decision-making to build a kick-ass game focusing on player experience. The work environment should be safe and supportive to avoid burnout, empowering developers and providing opportunities to make an impact. The job requires working with the front end in Unreal Engine to backend services in C# and infrastructure in Google Cloud.
Must have:
  • Experience with C++ and/or C
  • Experience with cloud providers like Google Cloud, AWS, or Azure
  • Experienced with databases and database design with MySQL and/or PostgreSQL
  • Experienced with API design
  • Experienced with network and server programming
Good to have:
  • Engineering degree in computer science or equivalent
  • Experience with Kubernetes and Google Cloud
  • Experience with non-relational databases
  • Experience with game development and working with first parties
  • Experience with live services
  • Experience with Unreal Engine
Perks:
  • Refer to the company website for perks.

Job Details

We are creating a highly ambitious AAA game, Exoborne, and are looking for a passionate Online engineer to join us. We are looking for a person to join our online team who wants to have fun at work, believes in shared ownership, and is ready to make an impact on our project and organization. We value collaboration skills and smart decision-making in a team setting.

What you will do:

At our core, we’re focused on building a kick-ass game. That means we care deeply about the player experience and make decisions that elevate the game as a whole. Everyone on the team is encouraged to act as domain champions: driving improvements, challenging the status quo, and leading change when it makes the game better. You won’t just execute tasks, you’ll help shape what we build and how we build it.

At Sharkmob, we value teamwork, trust, motivation, and setting colleagues up for success, all of which are key to making great games and a productive work environment. We strive to empower developers, and there will be plenty of opportunities to make your mark and impact the way we work. The games we are making at Sharkmob and our ambition level require a wide range of backgrounds and expertise. It takes lots of different people, and we would love for you to be one of them!

You will be part of a team of highly skilled engineers working together to realize new features and enhance existing for our game, while striving for long-term goals, which include:

  • Excellent tools and development environments; ensure fast, efficient development with reliable tools, automation, and easy-to-use local and parallel environments.
  • Smart, simple, and scalable solutions; build smart, simple, and scalable solutions that are easy to understand, low in dependencies, and easy to replace.
  • Live mindset; build features with live in mind from day one.
  • Outstanding Work Environment; create a safe, supportive environment where we deliver great work without anyone getting burned out.

Your work will cover a broad spectrum, from the front end in Unreal Engine to backend services in C# and infrastructure in Google Cloud. Your daily tasks will include design, scoping, planning, implementation, debugging, and ultimately, delivering robust, secure, and scalable solutions for our players.

We’re looking for individuals who bring positivity, professionalism, and a sense of ownership to everything they do. At Sharkmob, we believe in creating great shooter games while having fun and sharing ownership.

Requirements:

  • Experience with C++ and/or C
  • Experienced with cloud providers such as Google Cloud, AWS, or Azure
  • Experienced with databases and database design with MySQL and/or PostgreSQL
  • Experienced with API design
  • Experienced with network and server programming

That Little Extra:

  • An engineering degree in computer science, or equivalent, is a plus
  • Experience with Kubernetes and Google Cloud
  • Experience with non-relational databases
  • Experience with game development and working with first parties
  • Experience with live services
  • Experience with Unreal Engine

Who we are

Sharkmob was founded in 2017 and is headquartered in Malmö, Sweden. We are currently working on Exoborne – a Sharkmob original game. We have previously released Bloodhunt – a battle royale shooter set in the Vampire: The Masquerade universe. We develop games for PC and console, using Unreal 5 to power our vision and ambition.

At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, great games, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage.  

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About The Company

Sharkmob is a game development company with studios located in Malmö, (Sweden) and London (UK).


Currently, we are working on two major projects: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022. 

 

We are fortunate to work with things we are passionate about and we have the privilege of creating entertainment for others to enjoy. We believe that if we have fun making games, people will have fun playing them. Fun is also about daring to do mighty things that allow us to reach levels of achievement we otherwise can't. All things said we want a fun, professional experience & so we all must lead by example.


We want everyone to feel like they have a stake in the games we make. Our games are not the brainchild of a few people - we own them together. Everyone’s contributions, opinions, and feedback matter. For this to work everyone needs to respect the big picture and high-level goals of the project. Shared ownership is at the heart of the Sharkmob adventure.


We embrace a system of "disagree and commit". This means that we accept that we might not always get our way but we wholeheartedly support decisions we make as a team. Doing more with less and making an extra effort to find the optimal way forward is always valued. We rely on smart decisions to take us further than otherwise possible. Making games is kind of like rocket science; but harder!

Malmö, Skåne County, Sweden (On-Site)

Malmö, Skåne County, Sweden (On-Site)

Malmö, Skåne County, Sweden (On-Site)

Malmö, Skåne County, Sweden (On-Site)

Malmö, Skåne County, Sweden (On-Site)

Malmö, Skåne County, Sweden (On-Site)

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