Take part in the development of our first original game, Exoborne, an exciting next step in the studio’s evolution.
As a Principal Games Quality Analyst, you will contribute to defining the foundation of a great QA team. This means being working with various stakeholders from different teams to facilitate the work of the overall QA team.
Working as a quality analyst with us is not just about finding and reporting bugs, but collaborating closely with a multitude of different departments involved in the process to produce the best possible player experience.
QA team members at Sharkmob are proactive and engage in establishing the testing practices and procedures for areas of the game for which they are responsible. As a principal, you will support others within the team with decision making and guide them towards the best and most efficient test practices, along with the QA lead.
We're seeking someone who is collaborative, detail-oriented, adaptable, and skilled at balancing multiple priorities with care and efficiency. It’s a plus if you have a passion for shooter games and if you enjoy the creative process integral to creating a new game and IP.
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Sharkmob is a game development company with studios located in Malmö, (Sweden) and London (UK).
Currently, we are working on two major projects: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.
We are fortunate to work with things we are passionate about and we have the privilege of creating entertainment for others to enjoy. We believe that if we have fun making games, people will have fun playing them. Fun is also about daring to do mighty things that allow us to reach levels of achievement we otherwise can't. All things said we want a fun, professional experience & so we all must lead by example.
We want everyone to feel like they have a stake in the games we make. Our games are not the brainchild of a few people - we own them together. Everyone’s contributions, opinions, and feedback matter. For this to work everyone needs to respect the big picture and high-level goals of the project. Shared ownership is at the heart of the Sharkmob adventure.
We embrace a system of "disagree and commit". This means that we accept that we might not always get our way but we wholeheartedly support decisions we make as a team. Doing more with less and making an extra effort to find the optimal way forward is always valued. We rely on smart decisions to take us further than otherwise possible. Making games is kind of like rocket science; but harder!
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