Graphics Programmer

3 Months ago • All levels • Graphics Engineer

Job Summary

Job Description

As a graphics programmer, you will work closely with artists and the technical director to achieve a great-looking and well-optimized game. You will analyze and optimize CPU/GPU usage, develop new rendering features, and proactively identify opportunities for performance gains. You'll also be responsible for monitoring the performance testing framework and ensuring the game runs well on various PC hardware. Additionally, you will analyze crash reports to fix rendering and GPU-related crashes. This role requires strong collaboration and a passion for creating high-quality visual experiences.
Must have:
  • Excellent C++ programming skills.
  • Familiarity with graphics APIs (DirectX 12, Vulkan, or OpenGL).
  • Deep understanding of rendering pipelines and graphics optimization.
  • Proven experience with CPU/GPU performance analysis and debugging.
  • Solid foundation in computer graphics principles.
Good to have:
  • Unreal Engine experience.
  • Knowledge of ray tracing, PBR pipelines, or compute shaders.
  • Passion for MOBA, RPG, ARPG and/or MMO games.
  • Experience shipping a commercial game.

Job Details

Working at Chief Rebel

At Chief Rebel, everyone is a game developer. One of our development pillars is that our games need to be fun at any given time during development, and we work extensively in-game with rapid cross discipline prototyping, playtesting and iteration. 

How we work is just as important as what we do, we encourage different perspectives and solutions, and we believe passionate discussion is key to unlocking potential. Working together and finding great solutions are more important to us than status and title, and while we value professional experience and pure technical skills, a passion for gaming & great interpersonal skills are valued just as high, if not higher.

What you will do

As a graphics programmer in a relatively small team, you can expect to work closely with artists and the technical director to achieve a great looking and well optimized game.

  • Analyze and optimize CPU/GPU usage with a focus on the rendering pipeline.
  • Profile and debug performance issues using industry-standard tools (e.g., RenderDoc, PIX, NSight)
  • Contribute to the development of new rendering features, shaders, and post-processing effects
  • Proactively identify opportunities for performance gains, visual enhancements, and technical improvements
  • Develop and monitor our performance testing framework.
  • Make sure the game runs well on a wide array on PC hardware
  • Analyze crash reports and crash dumps to find and fix rendering and GPU related crashes.


Qualities we are looking for

  • Excellent C++ programming skills and familiarity with graphics APIs (DirectX 12, Vulkan, or OpenGL)
  • Deep understanding of rendering pipelines, GPU architectures, and graphics optimization techniques
  • Proven experience with CPU/GPU performance analysis, debugging, and optimization
  • Solid foundation in computer graphics principles and real-time rendering techniques
  • Familiarity with modern game engines (Unreal Engine, Unity, or proprietary tech)
  • Excellent problem-solving skills, attention to detail, and a collaborative mindset
  • A passion for games and creating high-quality visual experiences


Bonus Points

Unreal Engine experience

Knowledge of ray tracing, PBR pipelines, or compute shaders

A passion for MOBA, RPG, ARPG and/or MMO games

Shipped at least one commercial game title or equivalent real-time graphics application

About Chief Rebel

Chief Rebel is a game development studio located in Stockholm, Sweden. We make stylized games with deeply involving mechanics. www.chiefrebel.com

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About The Company

Chief Rebel is a game development studio located in Stockholm, Sweden. Our studio exists to craft incredible, stylized games with deeply involved mechanics; providing thousands of hours of entertainment for our players. That's all.

Stockholm, Stockholm County, Sweden (Hybrid)

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