The Tools and Technology Team is looking for accomplished people to help us fulfil our mission of providing creative tools and workflows that allow EA to lead the industry in content quality. Our group strives to build an ecosystem of modular components that are efficient, adjustable to trends, and allow for quick iteration of any artistic idea into reality.
The challenge ahead:
We are seeing a creative and collaborative UX Designer to help shape the tools that empower our global teams to create world-class characters and experiences for EA games. You will work with teams to ensure that end-users have a smooth and seamless experience.
We need a designer who is used to working in undefined territory. You will report to a Development Director and work with a Senior Experience Designer.
Day to day, you will...
- Work on complex design challenges and guide new research projects to help tackle them.
- Undertake discovery and user research, collecting feedback to comprehend user needs, pain points, and preferences. With these insights, influence product strategies and vision and distil them, along with competitive analysis, into user-centered design goals, incorporating the findings into subsequent design revisions.
- Visualise and prototype intended solutions at multiple levels of fidelity, including high-level wireframes, conceptual designs, design presentations and detailed specifications.
- Work both independently and collaboratively with fellow UX team members, technical artists, product managers, and software engineers who are geographically distributed across the globe.
- Stay updated on industry trends and best practices in UX design, and apply them to improve usability and user experience of our tools.
- Validate or debunk your assumptions by putting your work in front of users.
You are/you have…
- At least 3+ years of experience designing for complex applications, such as creative tools, game engines or 3D software. Experience UX design and prototyping with Figma, including usability testing
- Relationships with Product Owners, Developers, and Technical Leadership and team members.
- Draw on your mixed-methods research background to Identify research opportunities, build research roadmap planning, and handle expectations with collaborators.
- Enjoy solving complex user problems using data and customer feedback to present design concepts and inform design decisions.
- A portfolio or project showing user centered designs demonstrating how you used research and data to inform your decisions.
Bonus if- You have experience working with Technical Artists.
- You have experience working on 3D software.
*Please submit portfolio (with password) or work samples with your application
Ceci ne s’applique pas au Québec.
BC COMPENSATION AND BENEFITS
The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.
EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.
BASE SALARY RANGES
• British Columbia (depending on location e.g. Vancouver vs. Victoria):
º $96,400 - $133,900 CAN Annually
Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.
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