Lead Meta Designer

11 Months ago • All levels

Job Summary

Job Description

Lead Meta Designer for unannounced Blizzard game, must have F2P design, player behavior understanding, collaboration, and junior designer mentoring.
Must have:
  • F2P design
  • Player behavior
  • Collaboration
  • Junior mentoring
Good to have:
  • Data analysis
  • Design concepts
  • Playtesting
  • Presentation skills
Perks:
  • Blizzard culture
  • Game development

Job Details

Team Name:

Unannounced Project

Job Title:

Lead Meta Designer

Requisition ID:

R023079

Job Description:

At Blizzard, we craft genre-defining games and legendary worlds for all to share. Through unparalleled creativity and storytelling, we create immersive universes and iconic characters that are beloved across platforms, borders, backgrounds, and generations – only made possible by building a work environment that nurtures the artistry of game development and unleashes the aspirations of our people.

Do you want to be part of our team, working on Blizzard’s next great game and helping us further develop our game systems design capabilities?

Are you looking for your next exciting challenge? We can't wait to meet you! As a motivated Lead Meta Designer, come and help us develop, optimize, and grow our games for millions of players!

Responsibilities

If you are passionate about championing meta systems design for games and delighting millions of players, then this could be the ideal role for you.

Your duties would include:

  • Work directly with leadership of one of our key titles to develop progression, social, engagement, and monetisation features and layer them to build a welcoming, cohesive, and engaging experience.
  • Champion a long-term design approach that appropriately balances retention, engagement, and monetisation to deliver the desired player experience and critical metrics.
  • Work with the gameplay design team to ensure a cohesive experience that aligns with gameplay goals and amplifies the overall player experience.
  • Work collaboratively with our design, art, product, data science, and other teams to define our game experience, articulate it to diverse audiences in a manner that they understand, and inspire change within our new feature pipeline.
  • Draw product insights from quantitative analysis to develop new systems and features, or iterate and improve existing features.
  • Mentor and lead fellow designers to build their skills, knowledge, communication abilities, and design processes.
  • Contribute to an active community of meta and economy designers, giving and receiving feedback and helping each other improve their work and techniques.

Minimum Requirements

  • Expertise in F2P design, integrating both an engaging user experience and effective monetisation strategy into a product, and leading feature teams.
  • Able to clearly document game design concepts and articulate them efficiently to partners.
  • Adept at understanding player behaviour and experience with sophisticated meta systems via analytical, long-term sources like data and empathetic, moment-to-moment sources like playtesting.
  • Experience collaborating with leaders and creatives, and the ability to reconcile different views and create clear aligned projects and goals.
  • Experience leading junior designers so that they can perform their roles efficiently and grow as designers.
  • Strong planning and organizational skills that allow you to establish and follow key critical initiatives.
  • Excellent verbal and written communication and presentation skills. Able to efficiently communicate at all levels of an organization.
  • Comfortable working with designers and business performance professionals from a wide range of backgrounds.
  • Excels in a collaborative and flexible environment where your role will evolve in line with the ongoing plans for development.

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