Modeleur.euse sénior.e / Senior Modeler - IRON MAN

11 Months ago • All levels

Job Summary

Job Description

Senior Modeler needed for Iron Man game. Must have 3D DCC skills, ZBrush/Fusion360, Substance Painter, spatial composition, asset fidelity, low/hi-poly modeling.
Must have:
  • 3D DCC Skills
  • ZBrush/Fusion360
  • Substance Painter
  • Spatial Composition
Good to have:
  • Industrial Design
  • Unreal Engine
  • Houdini
  • Procedural Tools
Perks:
  • Iconic Worlds
  • Hero Experience

Job Details

(Pour visualiser la description de poste en français, veuillez sélectionner le français dans le menu déroulant au haut de la page sous "Select Language".)

Our Motive is to develop innovative action games set in iconic worlds where every player feels like the hero. Let's say that again—iconic worlds where every player feels like the hero.

Our passion has taken us from imagining dogfighter pilots in Star Wars™: Squadrons to re-creating Isaac Clarke onboard the Ishimura in Dead Space™. Currently, we're working on two exciting projects, an original Iron Man™ action-adventure game and what's coming next for Battlefield™.

We believe in sharing our passion with our community and each other, fostering an inclusive culture, and nurturing a growth mindset. Although our approach may seem simple, it leads us to create the best work of our careers, bringing unique and immersive experiences to our players.

Motive is looking for a Senior Modeler to join it's Iron Man team. You will work closely with our Art Director and staff Artists to deliver, polish and implement outstanding quality 3D art assets. You will also contribute to the art pipelines and help create, integrate, organize, and manage assets across all game art disciplines.

Responsibilities:

  • 3D creation of Architectural, vehicles, weapons, and gadgets following Art Direction guidelines
  • Modeling, UV-mapping, sculpting, and baking 3D models
  • Implement 3D assets to the game engine, including external libraries
  • Texture creation, mask editing, and decal creation
  • Shader and interactive props animation setup
  • Optimization according to performance guides
  • Create guidelines and documentation to help fellow artists
  • Mentoring junior artists to reach high quality

Qualifications:
You have a Thorough knowledge of the game development process and:

  • Mastery of at least one of the main 3D DCC Maya / 3dsMax / Blender
  • Expertise in ZBrush or Fusion 360 and Substance Painter or any texturing DCC tool
  • A keen eye for spatial composition and building believable scenes
  • Passion for pushing the state of the art in asset fidelity and production techniques
  • Expertise in low and hi-poly modeling for video games
  • Strong verbal and written communication skills
  • High degree of self-motivation and initiative
  • Hard surface modeling experience
  • An avid gamer is a plus
  • Experience in industrial design is also a plus
  • Experience with Unreal, Frostbite, or any modern game engine
  • Experience with Houdini and procedural tools is also a plus

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