Realtime Lighting Artist - Expression of Interest

12 Months ago • 2-5 Years

Job Description

Realtime Lighting Artist with Unreal Engine experience needed for game and cinematic projects. Must have strong knowledge of lighting techniques, physically based rendering, and a keen eye for detail. Experience with game and cinematic photorealistic lighting is essential.
Good To Have:
  • Modeling, Texturing
  • Lookdev, Camera
  • Digital Paint
  • Python Experience
Must Have:
  • Unreal Engine
  • Lighting Techniques
  • Physically Based
  • Photorealistic Lighting
Perks:
  • Flexible Hours
  • Hybrid Working

Add these skills to join the top 1% applicants for this job

python
perforce
unreal
nuke
team-player
texturing
lighting-shading
rendering
photorealism
lighting-techniques
camera-tracking
real-time-vfx
ftrack

About the position

We are seeking expression of interest from Realtime Lighting Artists! The Ideal candidate for this position must be passionate about Games and Cinematics and have ambition to push the boundaries of photorealism. Using Unreal Engine you would be responsible for creating lighting and render setups to facilitate producing top-notch visuals. Knowledge sharing is also important as helping each other is a highly valued characteristic of Goodbye Kansas culture.


What we offer you

🎉 A fun, creative, international and inclusive environment

🧠 Opportunities for personal growth, a wide variety of projects and experienced co-workers that collaborate and share knowledge

⚖️ Flexible working hours encouraging work-life balance

💻 Hybrid working model that enables hybrid/remote or on location work

🏢 A modern office in Hammarby Sjöstad with endless coffee supplies


What you will get to do
  • Lighting shots as briefed by the Visual Effects/CG Supervisor/Director

  • Work closely with Supervisors to determine the best approach to solving CG challenges and developing the final look

  • Prepare master lighting setups to be shared amongst the team

  • To optimize scenes efficiently for rendering

  • Developing shots in collaboration with the Comp Artist when prerendering

  • When required, perform more generalist tasks such as modeling, texturing and lookdev

  • Staying on schedule and meeting set deadlines while maintaining the highest levels of quality

  • Participate in regular department meetings and provide information on workload and possible issues to the HO Department


What you bring
  • Industry experience lighting photorealistic games and cinematics using Unreal

  • A strong knowledge of lighting techniques and physically based rendering

  • A great eye for detail

  • Basic knowledge of other disciplines within VFX including Modeling, Texturing, Lookdev and Camera Tracking

  • Be ready working with our GBK workflow/pipeline but also have the creativity and problem solving skills to work around issues

  • Self-motivated and highly organized

  • Strong communication skills (internal teams and external clients)

  • Ability to work under pressure, to multitask and to solve problems


Nice to have
  • Experience with profiling and troubleshooting performance issues

  • Build simple tools for lighters

  • Experience with digital paint software Substance

  • Knowledge of Python

  • Experience using Ftrack or similar project management tool

  • Understanding of colour-space

  • Ability to pre comp renders in Nuke to present in lighting dailies

  • Understanding of version control software preferably Perforce


Your personality traits
  • You should be self-sufficient

  • Goal-oriented with an ability to see the full picture, even when the working day is filled with quick decisions

  • Curious and hungry to learn new features, techniques and solutions.

  • A team player with a positive mindset

  • Ability to understand other individuals’ creative visions and how to turn it into reality

  • Ability to prioritize your workload


Please note that this is an expression of interest so it might take some time until we can get back to all applicants. 


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