Senior Lighting Artist

4 Months ago • 5 Years +

Job Summary

Job Description

Senior Lighting Artist with 5+ years experience in creating compelling lighting for photorealistic rendering. Must have expertise in lighting tools, pipelines, direct/indirect light, luminance, color theory, composition, and real-time lighting limitations. Experience with Lumen and UE5 lighting workflows is a plus.
Must have:
  • Lighting Tools
  • Real-Time Lighting
  • Color Theory
  • Direct/Indirect Light
Good to have:
  • Lumen Workflow
  • UE5 Lighting
  • Physically Based
  • Environmental Storytelling
Perks:
  • Flexible Hours
  • Remote Work

Job Details

About the job

We are Fool’s Theory, a company from Bielsko-Biała in Poland, creators of the game Seven: The Days Long Gone and The Thaumaturge.
We are actively seeking skilled individuals to join our team to work on a project developed in cooperation with CD PROJEKT RED.

Sounds interesting? Get in touch with us!

Responsibilities

  • Creating dramatic and compelling lighting that supports photorealistic rendering,
  • Using light to establish depth and layering in a scene while at the same time supporting the story and characters,
  • Using light to enhance environmental storytelling,
  • Deconstructing lighting and textures in a physically based renderer to establish appropriate color correct values,
  • Keeping artistic style consistent with the defined visual style for the game,
  • Collaborating and communicating constructively with Designers, Programmers and Technical Artists,
  • Ensuring that all lighting deliverables are completed fully and in line with the production schedule,
  • Producing and maintaining documentation to support asset production in compliance with UE5 rendering standards.

Requirements

  • At least 5 years experience in the role of Lighting or Environment Artist,
  • Excellent knowledge of lighting tools and pipelines,
  • Excellent knowledge of direct and indirect light, luminance, color theory, and composition,
  • Solid knowledge of the technical and performance limitations of real-time lighting,
  • Familiarity with Lumen and UE5 lighting workflows is a plus,
  • Self-driven to complete assigned tasks in a timely manner while maintaining a high level of quality,
  • Ability to easily cooperate with others,
  • Refraining from using AI generative tools to produce imagery for this job,
  • Fluent English.

We offer

  • A key role in the process of developing current and future projects.
  • Opportunity to work on a cool project in cooperation with CD PROJEKT RED,
  • Flexible working hours (core hours 10:00-16:00).
  • Possibility to work remotely (from anywhere with a time zone difference of -/+ 2 hours form GMT+1) or in our office in Bielsko-Biała.
  • Long-term contracts - we are looking for people for more than one project.
  • Working in a group of experienced specialists, often gamedev veterans, who are willing to share their knowledge.
  • Custom tools to automate boring, repetitive stuff.
  • Working with modern tools from leading technology suppliers (e.g. Jetbrains), as well as with our proprietary solutions.
  • Support in industry training courses, conferences and fairs participation (both as a participant or speaker).
  • Private medical insurance (Enel-med).
  • Access to MyBenefit platform with a possibility to co-finance a Multisport Card.
  • Psychological support.

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About The Company

We're a collective of AAA veterans who decided to take a break from big productions and find refuge in the mountains of southern Poland. In the past, we've contributed our skills to the critical and commercial successes of games such as The Witcher 3: Wild Hunt or Baldur's Gate 3.


It's our goal to create immersive, story-rich games. From the very beginning of our studio, we focused on creating unique RPG experiences. We're players at heart and deliver the type of games we'd love to play ourselves.


OUR GAMES – The Thaumaturge | Seven: The Days Long Gone

Poland (Remote)

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